[SWTOR] Player housing, PvP, new video, and more from E3

Star Wars: The Old Republic, as befits the best funded game in history, has put up a strong showing at E3 this week. So here’s a summary of some of the posts and details.

Bioware are very keen to quell any rumours that the game will be a Massively Multiplayer Solo Game. There is going to be plenty of group content, battlegrounds and PvP, raids, instances, the whole shebang.

Now my perspective is that I decided that I wanted to play this thing after playing Dragon Age. Bioware have the ‘it’ factor for RPGs like very few other developers. So the rest of the information is gravy. But for those who have not yet made up their minds ….

But first for something completely different – an unrelated video

New out for E3, the Hope video, showing a battle between Republic and Empire forces on Alderaan (which looks a bit like where my friend lives in Southern Germany).

It looks phenomenal, it also contains no gameplay footage. So what to make of a trailer like this? Enh, enjoy it for what it is. They’re showing off the setting and some of the classes and combat abilities you might see in game. Although the Jedi/Sith get all the best moves, the Trooper (notionally the hero of this piece) looks pretty darned cool as well.

And a far more related video

If you have 30 minutes to spare, also check out the 30 min broadcast on G4 which does include some live gameplay footage. This link above didn’t work for me, but if you can either get to it or saw the show, feel free to share your thoughts in the comments.

Let’s talk about some of the new features announced this week

The two big reveals during the EA session were that players will each get a ship, to use as housing, and that the game will sport some PvP gameplay via battlegrounds.

A ship of my own – whilst some commentators have been going nuts expecting space combat and spaceflight in game, it seems clear to me that this isn’t Bioware’s plan. Maybe in future, but for now, the ship is going to be a private base of operations for your character which can move from planet to planet (eg. as in KOTOR).

You’ll be able to customise the ship, invite friends round to see it, and intriguingly Bioware hint that each class will have a different type of ship. This makes a lot of sense, the game is heavily based on giving people lots of class specific content and who would expect a smuggler to fly the same type of ship as a trooper?

There has always been a disconnect in MMOs with housing between the idea that your house is your home base, and the notion that adventurers wander the world smiting evil. You don’t normally think of Sir Killsalot the questing knight coming home every evening to a cosy cottage with his favourite stuffed dragon head in the garden. And as the game worlds expand (via expansions and new zones), it seems even stranger to be going back to your original home every night.

Obviously magic portals can cover a lot of ground by explaining how these things are possible. But the basic problem that a wandering adventurer probably doesn’t have a permanent home is a storytelling and immersion issue. Having a space ship base in a space game resolves a lot of these issues. Your home moves with you, problem solved.

Battle zones! Bioware announced that players will be able to fight the opposite faction in SWTOR in battle zones (such as Alderaan, shown in the video). I’m not clear as to whether this is limited world PvP (ie. an entire PvP zone and people can drop in or out as they wish) or instanced PvP (such as battlegrounds or scenarios) but expect to hear more about this as the months go on towards release.

More interviews, more information

The fansites and official blogs are also getting more face time with Bioware and a chance to see a live in-game combat demo. Here are a couple of summaries of their experience/ chat, from Massively and Darth Hater.

One thing that comes out of this about classes. In the segment that the press saw, the Trooper acted as main tank, but it sounds as though all of the classes could fill more than one role. So the Jedi consular was healing but also on dps and crowd control. So was the smuggler (a stealth healing class, just what the world needs!). The Jedi knight was dps but also off tanking. And the Trooper was putting out a lot of damage as he tanked.

That probably gives us more idea about how the game will play out, and I like what I’m hearing. Massively also discuss crafting in SWTOR in their interview (it’ll be like WoW)

So, anyone feeling the Force yet?