Take the player, not the class

“Bring the player, not the class,” has been one of Blizzard’s mantras for Wrath. Heralding an end to the days when a raid could not set out unless it had exactly the right mixture of classes and specs to tackle an encounter, it is intended to make life easier for raid leaders and players alike.

In truth, I don’t recall that raid composition was ever totally set in stone, but trying to differentiate so many classes and specs with unique abilities inevitably meant that some were far more in demand than others. This isn’t just a WoW issue, it’s more to do with how classes interact — they each need their own niche.

In any case, the new regime requires all buffs to be spread out and duplicated. So although they may still be required, there will be several different classes and specs that can provide them.

Latest in the list of ‘required buffs’ is replenishment. This is a mana regen type of buff (yes it also includes rage regen, runic power regen, and whatever else characters run on …biscuits? coffee?) that is available to only three specs. This is in contrast to the other raid buffs which tend to be either baseline abilities or more widely available.

So I was all set to write a post pondering how to ensure that my 10 man group would always have a survival hunter (very unlikely), retribution paladin (quite likely, we have one who is very good and very keen) or shadow priest (likely if I pressure one of the priests to go shadow, which I don’t really like to do).

I was going to bewail the fact that we have loads of warlocks, and why couldn’t Blizzard just give replenishment to them as well. And now apparently, that’s exactly what they plan to do.

I’ll just have to think of something else to write about ;)