Bungie unveils Destiny: Shared World Shooter

Let us be very clear on one thing, Bungie does not want people to think that Destiny is an MMO. Instead they are describing it as a console-based first person shared world shooter that will require an internet connection. There’s also a hint of a 3rd person social hangout/city, and players being able to use space ships to travel round the solar system, with an implication that space combat may be supported. So, this thing is going to be big, the artwork is super pretty, and also they have already specified no subscription.

Also there will be evil space zombies to shoot.

Bungie invited a bunch of press in recently, so now we do know a bit more about the game itself. Although not a great deal about the gameplay, which wasn’t demonstrated. IGN have a large writeup, and also a shorter FAQ for people who just want the basic summary version. Here’s a sample:

What the heck does “shared world shooter” mean?

  • Basically, it’s an MMO, but you can play the entire game solo or in small co-op groups.

Give me an example.

  • You and a buddy could be fighting some bad guys on a planet, and another player could seamlessly appear, help you out, and then you could group up or all go your separate ways.

What does it remind you of?

  • A bit of Planetside 2, a dash of Borderlands 2, and of course some Halo.

Are you sure?

  • Nope. Bungie didn’t show any real concrete gameplay. We’re hypothesizing based off of everything they told us.

No doubt we will hear a lot more about this venture over the coming months (no release date as of yet, the journos speculate 2014). The current furore is around “How dare they not release this game for PC?” (There’s an interesting note in the comments there to the effect that pad-controlled shooters tend not to make as much use of vertical space because it’s so much hassle to adjust the camera for the player.)

I thought the more interesting point is that Bungie clearly feel that a large, immersive, persistent, game world is still really important to players. Important enough to hang an entire game around. In fact, world is the first of their seven key pillars (one upping Bioware’s four key pillars, I guess.)

  1. A world players want to be in.
  2. A bunch of fun things to do.
  3. Rewards players care about.
  4. A new experience every night.
  5. Shared with other people. They did specify also that no one will be forced to PvP unless they explicitly want to. So this sounds to be primarily a co-op game.
  6. Enjoyable by all skill levels.
  7. Enjoyable by the impatient and distracted.

This has been said before, mostly with respect to accessibility, but I wonder whether pillar 7 will be the weak link that brings the whole structure down. Because I’m not sure if most players really want to play with people who are constantly impatient and distracted (unless they match their own playstyle very closely).

But maybe ‘playing with other people’ is going to be a more flexible experience in general. Bungie were specifically comparing the multiplayer co-op to Journey (massive award winning emotional chillout exploring puzzle solving work of genius) of all things.

Really I was hoping to hear more about the space battles (not a pillar!) and what fun things there might be to do in their game (pillar 2) that don’t involve shooting things. I’m guessing that the bunch of fun things pretty much do mostly involve shooting stuff, but who knows? I liked the IGN comparison to Planetside 2, Borderlands, and Halo; I was getting that vibe from the descriptions too.

But mostly the intriguing thing about this game is that they aim to prioritise small group adventures, with a massive player base. How they fare may set the stage for the next wave of MMOs. And in particular, I imagine Blizzard are looking closely at Bungie’s offering because the basic layout (large 3rd person social area, FPS adventuring) has a lot in common with speculations about Titan. But then again, maybe that’s why Bungie is not planning to release Destiny on the PC…