[SWTOR] Winding up the plague, and in which Bioware starts to build a ‘raid style’

worldpvp_rakghoul

(We were going to kill world bosses but …. got distracted.)

So today the rakghoul event in SWTOR comes to an end, unless Bioware are planning on surprising the playerbase with a new phase (I’m not expecting this to happen and it would probably be better to let things settle back to normal for awhile.) Hope everyone handed in their rakghoul DNA for pets/ crystals/ etc since the vendor will be going away.

I wound up last night joining a PUG to kill the event world bosses, since it was the only part of the event that I hadn’t yet taken part in. After some faffing around, we were able to go kill one of the new bosses, checked another that wasn’t yet respawned, and then headed to the PvP area on Tatooine to collect the third one. As you can see in the screenshot above, that last part didn’t entirely go to plan.

We pulled the boss, some republic dudes showed up and a wipe followed. Then we came back and messed up their boss attempt. This back and forth continued awhile, with more people showing up to join each side, and then we all just decided to get on with smacking each other around and let the boss get on with its own bimbling around in peace. Or in other words, my PUG killed one of the world bosses and then got involved in some world PvP, which was a very clear design goal of Bioware sticking one of the bosses in the PvP area. So well played to Bioware on those grounds, it was fun – bit pointless, but I can manage a bit of pointless world PvP from time to time and it was nice to hang out with some of the other level 50s on the server who I don’t interact with all that much. This is how endgame communities form, as people start to recognise each others’ names.

As an aside, one of the nice things about being part of an active community/ guild is that people will contact you when there is something going on in game, in case you might want to join in. So when the PUG group was getting together, I was able to pass the message on to my guild because I knew some of them might want to come have a crack at the world bosses also. Without that network, you’re very reliant on what you personally see and hear and so getting involved is a bit more down to luck.

As far as tactics go on the world bosses, the first one (giant rakghoul) seemed very straightforwards tank and spank. The PvP zone boss was harder, but our PUG was getting the hang of having all the melee group up for heals when we were so rudely interrupted. We would have gotten him if we’d had a clear try.

Puzzle bosses, and the Bioware take on heroics/ raids

One of the other things I did this week was take on the 4 man heroic quest that is associated with the new daily zone. Short form: There are a bunch of daily quests that you can do solo, and when you have done them all, a 4 man heroic quest opens up which is also a daily. There is also a weekly quest to complete all of the dailies including the 4 man which you can get once per week.

Although I have seen people looking for groups for the 4 man while doing the dailies, it doesn’t seem as popular as you might expect. Having now run it with a guild group, I have a slightly better idea as to why this might be. It’s quite challenging for a group that isn’t co-ordinated. Or in other words, the difficulty was great for our guild group which is mostly geared from normal raiding and is fairly together about CC and using markings to indicate kill order. It was fun, and we had to pay attention and think a bit about marking and which CC abilities were in the group. We ran it with an unspecced tank and healer (ie. both tank and healer were dps specced/ geared) which also made it tougher in some ways, although gave us more dps also.

There are several groups of mobs, each of which contain up to 4 elite mobs. CC helps a lot. Then there is an encounter which involves incoming waves of increasingly harder mobs where dps and CC need to be on their toes. And the final encounter on the empire quest … is a puzzle. It’s not an especially hard puzzle, and involves twisting pipes so as to make a connecting pipeline. It was a fun change of pace after the previous frenetic encounter, and I think much fun was had by all.

lonomonkey discusses SWTOR raiding in more detail and concludes that this type of originality is something that is increasingly marking out Bioware boss encounters. I think I agree with him, although SWTOR raiding has a lot in common with WoW, the encounters are different enough in style to make it more fun in many ways. The comments on that post also raise interesting points because dps have a slightly different focus in SWTOR fights because you don’t always expect the tank to be able to grab all of the mobs. The tank needs to get and hold the elites, but the dps initially focus on getting the lower health mobs down first. So the initial stages of a fight tend to involve everyone busily doing their separate thing, rather than waiting for the tank to get things under control. Although obviously if dps can co-ordinate kill order, adds go down very fast indeed, which makes a big difference.

I’m intrigued to see what else Bioware come up with, because I’m enjoying this aspect of the game really quite a lot. Also it doesn’t hurt that my dps (Vigilance Juggernaut) has gone up a lot this patch, not least because you can now need/greed on raid loot so I got geared quite fast after a long previous unlucky loot spell.

apprentice

This is a picture of Spinks with her apprentice. I’m the one in the classically sithy black robes. One of the other things I’ve done this patch is put more effort into finishing off my companions’ stories by building more rep with them. As a light side Sith, I’ve been quite impressed by how wise Spinks is sounding in conversations these days. I was actually building up my apprentice’s confidence quite competently. But not in a way that excludes being violently destructive, obviously Smile

I even got her a decent set of gear with my spare raid tokens. Hope she appreciates this and doesn’t try to betray me, at least not yet.

[SWTOR] A live event! Starring rakghouls, pets, and blowing people up

(If you are reading this post because you are hoping to find a detailed walkthrough of the Rakghoul Plague event and associated quests and rewards, you can find that here at mmo-mechanics. I want to talk more about the storytelling and how we experienced it).

Yesterday, Bioware surprised the player base by launching an unexpected and unheralded live event, which looks as though it will last for at least a week. It starts on the fleet/s, or if you are like me starts with your partner yelling across the room “Log in, we’re going to Tatooine….”

This is because the first indication players had that something was going on was via announcements over the fleet about a dangerous contamination on Tatooine of the rakghoul virus from Taris. News terminals also appeared on the fleet, which played a cut scene of news announcers talking about the dangers and the imperial edicts that rakghouls should be destroyed.

rakghoul1

(the announcement said that people should on no account go to Tatooine, so clearly all player characters took this as a sign to head out there immediately!)

I’m a bit unclear on the actual process by which players found the event quests and location, since by the time I got there, my guild were sorting themselves out and there was a lot of voice chat around getting everyone to the right spot. Or in other words, I found out via other players rather than through Bioware’s carefully crafted cut scenes and NPC announcements in local chat. However, more patient players or people who like exploring will find all the information they need in the town by the Tatooine spaceport – wandering around and clicking on anything that glows is a good way to start.

There’s plenty of colour text and background to the situation as well, from the TV screens on Tatooine offering a news report where a reporter explains that all rakghouls or suspected rakghouls are to be terminated with extreme prejudice, while a guy transforms into a rakghoul in the background behind her and is shot by imperial soldiers, to regular NPC announcements from an imperial official on general chat.

None of this, incidentally, is delivered via quest text from an NPC with a quest symbol above its head.

When you get out into the wilds of Tatooine to chase down the crashed spaceship that released the virus and help to contain things by murdering infected sandpeople, the daily quest shows up as soon as you get into the right area. I am assured that the quest scales with level (so as long as you can navigate Tatooine safely, you can take part), and the mobs that spawn for you to kill are related to your own level.

NPC chat in local channel near the outbreak is more about people trying to persuade imperial soldiers that they aren’t infected, no really guv.

rakghoul2

This leads to the typical daily quest setup where you have to kill some mobs, locate some items, kill some more mobs, collect items, then head off to another quest area and do it again, leading to a final encounter with a slightly tougher mob, a cut scene with LS/DS choice, and a final followup. Your quest rewards can be turned in at a special vendor for a number of items including weapon crystals and a pet pale rakling, once you have collected enough of them.

But there is more, including a couple of ‘secret’ quests. The walkthrough linked above discusses those in detail, but one of them involves becoming infected yourself. There are two ways in which you can become infected. Either you pick up the virus from being in the area (on one occasion I got it after just walking into the quest area) or fighting infected mobs, or you can catch the virus if another victim expires near you.

For ease of identification, one of my guildies here models the effects of the rakghoul virus.

krellinfect

It starts with a green aura, then progresses into glowing purple, and finally ends with you as a greenish smear on the ground after having exploded messily. This can all take a varying amount of time.

If you contract the virus you have two options. Take an antidote (which are now sold by stim vendors all over the game world, and also turn up as daily quest rewards) which cures it, or let it run its course and see how many other players you can infect. There is a quest associated with infecting other players that you’ll find out about once you have expired of the plague at least once. Clearly because this is an MMO there are already forum threads by people complaining of being infected against their wishes (although you could just move away from the infected person.)

As part of the daily quests and associated event secret quests, you will also be able to unlock lore about the rakghoul plague outbreak and how the sandpeople have been trying to find a cure.

rakghoullore

As you can see here, these end up in your codex under a new heading of “Events.” And if you get bored of dailies or blowing people up and want to try a different way to get event tokens, you can take out two new world bosses that have been drafted in just for the occasion. (As earlier, check out the walkthrough link at the top of the post for more detailed information.)

We had a lot of fun with this event yesterday and I’m hoping to find more time for pursuing secret quests and blowing people up over the next week or so. Bioware have done a super job with this event, and despite including a lot of standard daily-type quests, it doesn’t feel formulaic or forced. The cut scenes and voice overs from imperial news are excellent. I love how you can find information about what is going on by just going there and getting involved, there’s no questgiver on fleet who pops something up in your quest log but all the information you need is in front of you.

I also love how adding world bosses on Tatooine encourages players to PUG, since they’re going to be there anyway and presumably all want tokens.

It’s really very nicely done indeed. And here finally are some action shots of us fighting more rakghouls in the dunes …

rakghoulfight

Thanks to Arb for some of the screenshots!