5 Things I do not hate about the Coliseum

This is the first week in which I’ve run the Coliseum three times, which feels like a lot given that I’m not especially fond of the place. Amusingly, none of those raids involved hard modes, as we simply don’t have enough interested people to form two 10 man hard mode raids and I was apparently non-optimal (which I don’t agree with but I don’t actually like the Coliseum so who cares?)

I am not one to fret about other people beating the same content as me, but you can tell there’s something off with the tuning when my Naxx-10 geared alt can run it and come top of the healing meters. Just saying. It is both too easy and undertuned on 10 man, so there.

In the spirit of positive thinking, I’m listing some things that I like about the current raid instance. There will be another matching post about things I do hate, it will be rather longer.

All Takes Place in One Room

The Coliseum raid is set up like an arena. Players stand in the arena, and a succession of raid bosses get shoved in through the front gate for our killing pleasure. Unfortunately the Coliseum does not feature any of the really good parts of an arena such as being able to place side bets on the bosses, or gouts of blood and people sustaining really horrific injuries.

I don’t find the single room, bosses-come-to-you model to be an issue. It’s a change of pace, and makes the place rather dull from an exploration point of view, but one slightly different raid setup in an expansion isn’t worth fussing about. It also means that there is an explanation for why the raid bosses are turning up, rather than having them all standing around in rooms on their own waiting for us. Granted, it is a fucking stupid explanation (so, the Argent Tournament chaps collected all these really tough raid bosses and decided to make a three ring circus out of things…) but I’ll take my ongoing narrative as I can get it.

I realise that epic storytelling is not what one needs expect of raid instances but we can do better than “You enter a 10’x10’ room. A raid boss is standing in the middle of it.” Blizzard is trying to do this better I think – Ulduar does have explanations for the placement of many of the bosses at least  — but it’s a constant struggle. As I say, at least the Coliseum framework provides a kind of explanation.

I also like that we can see some of the bosses outside, either tethered around the tournament area or in cut scenes as they are captured. It is in fact quite a neat way to let non-raiders (if there are any left) get a sight of the raid bosses, dull as they may be.

And then the floor fell in

I am an absolute sucker for having the environment change around us as a result of things we have done (even if ‘things we have done’ just means setting off the next boss encounter). Call me shallow but I like it when the floor caves in and everyone goes tumbling down into the depths. Collapsing floors were the saving grace of the Malygos encounter and they entertain me here as well.

Anub’Arak

The last fight in the raid instance is rather more interesting than the rest. It features a few interesting twists on old mechanics – you have to run /into/ the patches of ice instead of away from them. We saw that mechanic used on Vezax but everything is always better when there are spikes involved, especially giant spikes that come out of the ground and try to stab people.

I also rather like the phase 3 mechanic in which healers have to try to keep the raid on about half health rather than healing everyone up to full. I think that’s a more interesting healing challenge than normal raid fights, on paper at least.

Also Anub has a really sexy voice. After having to listen to Tirion Fordring and the Lich King, both of whom have me reaching for my earplugs, I’ll settle for my velvet voiced beetle buddy. And when I say buddy, I mean undead giant beetle who is trying to kill me and my 24 closest friends due to being brainwashed by a fat necromancer.

Spikes on Tier 9

Did you know that there are three different ways to get hold of tier 9 gear at the moment? There’s the pure badge version, the 25 man normal token version, and the heroic token version. We’re all going to be in T9 whether we like it or not.

But at least it has spikes.

Easy Alt Gearing

One nice thing about the (lack of) difficulty is that it actually is easy again to put a raid together, bringing a couple of non-raiders and undergeared alts and still have everyone get something that is currently useful for them (ie. badges). I’m all for MMOs making it easy for people to play together.

This weekend I ran a raid along those lines. In some ways it was challenging to have such low dps but I also get a sense of achievement as a raid leader from being able to chivvy everyone through it in such a way that the overgeared guys don’t get too bored, the undergeared guys don’t feel overwhelmed, we don’t wipe more than once (faction champs, my fault for not having one of the healers switch to dps on the first attempt), and everyone gets something that they want – either loot or badges.

Ulduar was a bit too long and difficult to make that feasible. As a player, I did love Ulduar. As someone who wants to include non-raiding friends, Coliseum is relatively quick, easy, and accessible.

Your turn now. Say something nice about the Coliseum :)

3.2 – The Filler Patch

So we’re getting more information now about the next content patch for WoW , which has been named Call of the Crusade.

This would be a great name if we actually were off on a crusade, but it sounds more as though we’ll be sitting around a warcamp boozing and fighting tame bosses while our characters wait for the next actual phase of the story to occur.

I can’t really get excited about this one. But I’ll be happy to be proved wrong.

So how about that story then?

I’m increasingly frustrated at Blizzard’s ability to set up cool storylines at the beginning of the expansion and then totally fail to deliver on them. We had some great stuff going. What happened after Wrathgate? What exactly is the Lich King up to – we dealt him some kind of a blow, is he not retaliating even when we are IN HIS BACKYARD? We hunted down Mal’ganis (more than once) but where is he now? Oh, and how about Malygos? Was that it?

I had hoped that they’d drop a bit of storyline into every patch but no, it seems as though we’re off on unrelated random goose chases until they feel like dropping patch 3.3 (which is apparently going to be the Icecrown one).

I’m not mollified by pets, mounts, scads of daily quests, and making alting easier. They aren’t bad things per se but they don’t replace the game I actually enjoyed in the expansion.

Having said all this, we have been promised two new quest hubs. Question is, will they be just another ton of daily quests or may we get some cool phasing plotlines as well?

So what’s in 3.2?

From the horse’s mouth (2 new quest hubs):

A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.

Located on an island north of Icecrown, the former tuskarr village known as Hrothgar’s Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.

What could this mean for plots? Well, the Cult of the Damned are associated with the Old Gods. However, raiders have just put down Yog-Saron so it isn’t really sounding like a good time for cultists. There isn’t really much else for them to do in the game apart from worship tentacled horrors – which they have done every other time they’ve ever cropped up — so I’m not seeing where this one will lead. Maybe they’re going to try to resurrect him?

edited to add: Thanks everyone for the comments! I’m totally wrong with this and I stand corrected. The Cult of the Damned are the human branch of the Scourge so they’re good to go :)

I’m not so sure about the Sea Vrykul either. Or why they’d be making sea raids when Arthas could just send frost drakes.  I don’t entirely see why the Dalaran factions need ships anyway, they have an entire city of mages who can teleport stuff. Hoping we’ll get some semi-reasonable explanation.

Just when you thought you had seen and done it all, the Argent Tournament throws out the gauntlet once more and adds a new line of quests and rewards for players who have become exalted with either the Silver Covenant or the Sunreavers. Earn seals by participating in three additional random dailies and earn brand-new rewards.

New dailies. New tabards, mounts, pets. Yawn. I guess some people will get excited about the mounts, tabards, and pets. Not me though.

It is interesting what they’re doing with the Silver Covenant/Sunreaver reputation though. Up to now, it has been something you gained through other activities. The Argent Tournament gives reputation with those factions, for absolutely no good reason (surely the Argent Tournament should give Argent Crusade rep since they’re running it). And there’s nothing to buy with those reputations anyway.

But no, all it does is give you access to still more daily quests.

A new line of dailies and rewards for players who have earned the title of Crusader will be available with two random seal-awarding dailies.

Some rewards for people who actually enjoy grinding out faction and daily quests. It’s not for me, but I approve of the idea. Reward people by giving them more of the content which they evidently like enough to get the initial requirement.

Crusader as a title requires lots of exalted factions and suchlike. I won’t be getting that on Spinks, as an old character it’s too much hassle for me to work on those city factions. If the quests or rewards turn out to be awesome, I expect one of my newer alts has better reps.

One thing’s for sure, it’ll be a lot of rep grinding for new Death Knights.

Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the Tournament. Wait, didn’t you kill him?

This was the somewhat weak storyline that we got with the Argent Tournament. Wait, didn’t we kill him? Yes and wait, aren’t we fighting against the most powerful necromancer in the universe who happens to have his base IN THIS ZONE? This would bother me less if the very first quest I’d been given in Northrend had not sent me out to burn the bodies of casualties of war so that they couldn’t be revived as undead. How quickly we forget.

Raids and Instances

From Bornak:

    • New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
    • A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
    • New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
    • New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes

OK, minor change in how hard modes are going to work. Instead of there being something you do in the encounter to set the hard mode, you’ll actually zone into a hard mode instance. And if you really really really like this Coliseum, you could run it 4 times a week! (I’ll be in the corner, slitting my wrists.) There are also extra rewards for not wiping which may please the hardcore.

The 5 man in particular isn’t sounding very thrilling. In an astounding change of direction, instead of us running into a room and killing a boss, the boss will now run into the room where we’re standing. I’m curious as to how they’ll pitch the difficulty of this one. Will it be fairly easy so that new 80s can use it to gear up, or will they aim it at raiders who already have Ulduar gear and tons of experience?

In any case, the new tier of armour and weapons means that it’s likely going to be better than Ulduar gear. I cannot get excited about this raid instance, but maybe they’ll do something cool and blow me away.

And why is the Argent Tournament building raid instances instead of fighting the Lich King? This is just going to bug me.

Levelling Perks

Mounts become cheaper and more accessible. More heirloom gear (bind on account stuff that you can send to an alt, and that has stats which adjust to the character’s  level) will give even bigger xp bonuses.

These are all reasonable changes. People don’t have to use the heirloom gear if they don’t want to and there’s no point making newbies go through the mount cash grind that was partly designed to keep old characters busy at the level cap.

Class Tweaks

Ghostcrawler has started a series of in depth discussions on class issues recently. I think this is brilliant. As a player, I very much want to know what devs plan to do with my class. If only because it gives me the chance to swap characters if it’s going in a direction I don’t like.

We know that druids are getting some new forms, and we also now know more about upcoming shaman changes. They look to be more ‘quality of life’ issues than huge redesigns. But I’m glad to see them, and looking forwards to seeing what warriors have in store. (Whatever it is, expect a huge outcry.) I wonder if they’ll look at block in this patch or if it’ll get left for the next expansion.