Thought of the Day: It’s so hard to talk about difficulty

The problem with discussing difficulty in games (and particularly MMOs) is that as soon as you comment that something is hard, you lay yourself open to loads of hardcore fanboys/girls leaping on your back and proclaiming that you are a noob and should l2p. Or else suggesting that you have no right to judge the game’s difficulty unless you’ve already completed it on the hardest possible mode.

Say that something isn’t hard and the reaction is likely to be the opposite – you might be labelled hardcore.

So it’s a discussion that can only really be had sensibly with mature gamers (note: this is not related to physical age), a category which is not in the majority on official bboards. It’s not that we can’t have these discussions, it’s just that there’s a lot of social pressure for MMO bloggers to pretend it isn’t happening.

Plus we should value the reviewers who are brave enough to say when they think some content is overtuned.

And fact is, particularly in games where there are difficulty settings, it’s very useful for gamers to get an idea of a) how much difficulty is most fun for them and b) which games have harder or easier tuning at different levels.

Think of it as like comparing clothes sizes in different shops. Some shops, a size 8 will be huge, and in others it will be tiny. And yet, if you say that M&S (or pick any clothes shop of your choice) cut their clothes on the large size, no one starts insulting you.

Anyway, for the record:

WoW heroic instances in Cataclysm were mostly OK for tuning, but some of the bosses were overtuned and Blizzard didn’t fix them fast enough. However the heroics were mostly way too long, and they still haven’t figured a way to stop people queueing for heroics before they have learned the normal modes so LFD was stuffed.

WoW normal raids in Cataclysm are not any harder than Wrath raids (eg. Ulduar, ICC). They may seem a bit harder for 10 man groups who used to run Wrath raids in 25 man gear.

Dragon Age: Origins was overturned in its normal difficulty mode. (Sorry Syncaine, but it was. See the comments in the link to follow that one.)

Torchlight was undertuned in normal mode.

Anyone else want to get anything off their chest about games they’ve played that seemed over or under tuned. (I don’t really include games like Demon Souls or Super Meat Boy that are sold on the basis of being hard and unforgiving.)