I kissed a girl (and I liked it), oh and some stuff about patch 3.2

(No, it’s not a post about guys who play lesbian night elves, I think Brad Pitt said all there is to say on that topic.)

We snuck a few more 10 man achievements from this weekend’s raids, and scheduled more time on Yogg for last night. I dreamed of green clouds afterwards, but it was an exciting raid and we’re definitely making progress. To get the Kiss and Make Up achievement, you have to blow a /kiss to Sara in Phase 2 of the fight. She will be floating above Yogg-Saron’s head.

Aside: Are evil gals always called Sara? I remember there was a Sara in LOTRO too.

I don’t have any especially helpful tips for Phase 1; it’s all about control, watching the green clouds with the eyes of a hawk, and communication between tanks. I have found it useful to put Vigilance on the other tank, for taunting adds across the room. We have experimented with individual tanks bringing their adds to the centre to be killed as opposed to one person staying in the centre and taunting adds across to them. But I think our conclusion is that it depends on the cloud formation — so sometimes we do one, and sometimes the other. I think we have that phase nailed now though, and damn if it doesn’t feel good.

I know we’d hoped to get Yogg-Saron down before patch 3.2 drops. Which looks to be tomorrow. And that gives one more night of tries, which I won’t be able to make. (Obviously it’s not the end of the world and I know we’ll still be going back for more tries, but it would have made the timing very neat.)

Being in the EU, we get our Warcraft patches one day after the US. I am still not entirely certain as to why they can’t patch on the same day but I find it an advantage to be slightly behind. There are a few reasons for this:

  1. If there’s a really bad bug with the implementation, it’ll be hotfixed before we get it.
  2. Gives the addon writers a bit of extra time to sort out their addon tweaks for the new patch before we download them (be sensible, don’t download the next patch’s addon updates before you download the actual patch!)
  3. Americans/ Rest of World also have a few hours to find and document any other minor bugs or exploits, ready for our playing pleasure the next day.
  4. If you’re interested in playing the auction house, you get a chance to see how the markets in the US realms have reacted to the new patch. If you’re quick and the US writers are helpful, you may be able to snag some last minute money making opportunities.

It’s not so great if you are an explorer type and need to do everything first. On the other hand, if you’re that into it you probably have been hitting up the test realms and know all of these things anyway.

Warrior Changes in patch 3.2

Tarsus reviews the 3.2 patch notes for warrior info – aside from some general balancing of parry and dodge values (devs noticed that dodge is rather too good value at the moment and want to keep avoidance more manageable) which affect all tanks, and block value which affects pretty much no one, the warrior changes have one thing in common.

They are all buffs, aside from the Shield Slam damage cap which was mostly to stop people slinging on a shield block set and going off to one-shot people by slamming them in PvP.

I’m looking forwards to them. Rage on block/dodge/parry will make it much easier to tank heroics in my current gear. The devastate change will make it easier to abandon the Tier 7 2-piece bonus in favour of the Tier-8 one – I still don’t have four pieces of T8 though (insert whine about warrior token never dropping). Hopefully will also result in some more damage for us while tanking. The ATT buff will certainly help with that too.

So nothing game changing but a few tweaks that do address current issues. That’s all you can really ask.

And the Argent Tournament, we knew the doubling up of quests couldn’t last

Siha adds a Part IV to her awesome Argent Tournament guide, noting changes in 3.2. No longer will you be able to double up and complete some of the valiant and champion quests by killing the same mobs. Hope you all took advantage of it while it was live. Notably, Battle before the Citadel now requires you to kill 3 Commanders. Definitely group for it.

Are you looking forwards to anything in particular about patch 3.2?

So there is more to 3.1! New mounted combat

Blues speak out about the new Argent Tournament.

OK, so patch 3.1 is finally shaping up to make some sense. This new announcement sounds as though we will have a slew of new daily quests somewhere in Icecrown (commenters on that thread think Scourgeholm and that sounds likely to me also) to help the Argent Crusade with some rebuilding.

It will lead to the construction of a Coliseum (possibly a new arena?), and there will be associated achievements, titles and the other usual suspects (pets, mounts, tabards, and so on).

Mounted combat sounds great but in practice I’m curious to know how it will work. If the mount is a vehicle then we’ll only be able to use its abilities. Could work, tank fights sound fun. If the mount is more like a regular mount then we might be able to use our own abilities but that would mean having to stand still to cast — which is not really the point of mounted combat. Or it might be that the mounts will be more like chariots, small moving platforms that you stand on so you can cast on the move.

In either case, it’ll negate a lot of the stealth and movement abilities that characters rely on in PvP so will make for a very different type of fight. Can’t stealth, intervene, or use travel form on a horse. And why exactly is the Argent Dawn wasting time building a Coliseum when there are scourge to fight? Priorities, people!

But I will forgive them a lot if I can charge people with a couched lance. On my undead horse.

Patch Notes

Patch notes are also out (in first draft at least). They will probably change a lot before the patch goes live.

But I’d be lying if I didn’t say I was deeply disappointed at the current list of warrior changes:

  • Blood Frenzy improved to 2/4% increased damage.
  • Heroic Throw missile speed increased.

The blood frenzy change is just to bring the debuff in line with rogue changes. I’m assuming there is more to come. But it’s kind of rough to see other classes get sweeping changes and not see any of the tweaks devs were talking about for mine.

Here’s hoping that swapping specs in raids will be quick, cheap and easy.  As long as Blizzard keep designing raids to need different numbers of tanks on consecutive bosses and we continue to be poor off tanks or dps in prot spec, we’ll need the in-raid respeccing.