1. We have awesome AE snap threat. For this reason, we are the best tanks for the adds on Sartharion, bar none. Shockwave and Thunderclap pile a shedloads of quick threat onto a lot of mobs.
People will also be impressed at how neatly you line mobs up for Shockwave, once you have got the hang of it. The neat mob patterns and the stun give them 5s to oo and ahh at your amazing add control. Milk it.
Even if you don’t take Veneretio‘s word for it (and you should, he’s one of the most authoritative protwarrior posters out there, and he’s particularly good at explaining the reasoning behind his thinking), my corroborating evidence is that my protadin friend was whining to me about this last week.
If a protection paladin whines that you are better than him at anything, it’s:
- probably true
- probably going to be given to paladins next patch so enjoy it while it lasts
2. We are very mobile. Between Charge and Intervene, we can move much more quickly around an encounter than any other tank.
3. Spell Reflect. An unusual and very fun ability, I don’t think it will ever be necessary on a raid boss but the reason it is now so situational is purely down to current content. This wasn’t the case in TBC and who knows what the future holds? Improved Spell Reflect is still good fun on Malygos and the voidie boss in the Violet Hold. Certainly if more bosses in future allow for spell reflect, it will be a way for Blizzard to increase the damage that warriors do while tanking.
It also hasn’t come up much in Wrath but spell reflect is a great way to build threat on groups of casters, assuming that they all are nuking you (ie. you just pulled one). We used this to good effect in Magister’s Terrace, which did have groups of casters as trash mobs, and it could easily come up later in this expansion.
4. Easier to heal? I put a question mark on this because I’m not convinced, but I was asking some of our healers for their opinions and they felt I took less damage. Or at least they had the perception that they didn’t have to work as hard to heal me. And particularly in heroics, they had a lot of confidence in warriors’ ability to pick up unexpected adds/ patrols quickly. This comes down to the great snap AE threat and mobility, but don’t think it isn’t appreciated.
Now to put this in context, a warrior does take less damage than a druid (they have huge health pools to soak but we have plate and a shield), death knights can stack up their amazing cooldowns but they don’t always have something in reserve for unexpected situations, and paladins take less spikey damage but tend to prioritise shield block over avoidance. This is all highly dependent on how you gear — a druid could drop some stamina to pick up high avoidance but most of them don’t, preferring to play to their strengths.
Like I say, I’m not entirely convinced but when someone hands you a compliment, accept it graciously and puzzle it out later. Perception is a powerful thing.
5. Tier 7 looks badass. Who doesn’t like fiery skulls? Warriors do usually get decent looking tier sets, with a few notable exceptions. Clearly this is down to personal preference, but at least we don’t have to wear paladin power ranger suits or have random spikes sticking out of our elbows like Death Knights.
And who would even notice what their druid was wearing? Or not, in the case of some of ours.