Ardua at Echoes of Nonsense shares his experiences that players tend to be more organised and disciplined in games with a PvP focus.
I’m guessing he’s never been head to head with a hardcore raid guild, but he has a good point. It doesn’t matter how many organisers you have, if players don’t want that kind of disciplined environment then it won’t happen. And in order for players to choose to spend their leisure time being ordered around, they have to feel that the game is worth the candle. There have to be rewards in game where organised teamplay gives a strong advantage.
I’m remembering back to the first MMO that I played, which was Dark Age of Camelot. I was an officer in a guild where the majority of other officers didn’t care about raids or guild events and preferred to PvP in small groups (with the occasional largescale guild PvP outing). So they never supported any attempts to organise guild PvE raids. In fact, they would actively boycott them. It was a classic example of a friendly but unfocussed guild which had never set down any guild direction.
The officers assumed, “People who like raids can run them and people who don’t can go and do something else.” They even appointed a PVE coordinator, assuming that he would take care of it all and they could continue ignoring his efforts. There was drama, and because it was a RP guild, it was passionate wall-chewing drama. There was crying and tearing of hair. There were accusations of people ‘betraying’ the officers and being evil snakes in the grass whose only reason for joining the guild was to screw it up (I kid you not, one officer did go off the rails on this tack – I don’t think he’d ever heard of Occam’s Razor).
The bottom line is that in order for people who like team events to get the gameplay they want, they need a minimum number of others to join in. They need support in drumming people up and motivating them. Whereas the officers could go PvP whenever, and so ‘everyone do what they want’ worked fine for them.
Games provide a number of lures for organised play.
- As Ardua noted, PvP tends to favour the more organised side. So players who care about winning will be motivated to try to be part of a team. And that doesn’t just mean being the one giving the orders. It also means being the person taking them.
- PvE raiding is usually designed to need an organised team. That means people join the team, accept orders from a raid leader, and carry out their part.
There are differences, of course. But the main one is that in PvP, it will seem more like the players’ choice — if you want to win, you want to be in the best team. In a PvE game, it is a more obviously heavyhanded game design forcing people into raid teams.
In either case, the games encourage players to group and guild by providing rewards which are only accessible to organised teams. ie. something that you can’t do alone and can’t do without some kind of continuing commitment to the group.
There are other social reasons to form friendly cliques or guilds, but it’s the lure of winning the game or seeing more content or progression that drives most people into them. Even if it is just to have a pool of friends to draw from so that you can avoid the worst cases of PUGs.
But why does it have to be military?
When we talk about military-style guilds, it’s usually all about the notion of having a badass disciplinarian in charge and players are expected to carry out their orders unquestioningly with precision. There will be lots of shouting. There may be a zero tolerance guildkick policy. People will be disciplined whether they like it or not.
It’s just one style of leadership. But it’s an effective one in games. The idea is that when you join a guild like that, it’s because you really want to be in a highly effective team and whether or not you like the military style, you’re willing to put up with it because the ends are worth the means. It also stands or falls on having a good leader available. These guilds aren’t always cults of personality (a smart guild leader will recruit good officers who are equally capable of leading and share her leadership ethos, but that’s easier said than done) but often without the GL they fall apart.
Although it can sound like a fascist dictatorship, the military is a reasonable metaphor. You join up as a grunt, are trained to be disciplined, and sent off to kill lots of stuff or other characters in a way that makes use of that discipline. And then you are rewarded for it in a fair manner (ie. paid).
People mock the military style guilds because they take themselves so seriously. Because people willingly sign up to spend their free time being yelled at on Teamspeak. And because to people outside that gaming style, it doesn’t make sense.
But when you’re in a guild like that which runs well, what you see is an organised, disciplined guild which runs like clockwork. You get to spend your time in game among other people who enjoy the rewards from playing that way and want the same things out of the game.
Other styles of leadership
There are other popular and successful ways to run effective organisations in games. They are equally baffling to less hardcore gamers, in the sense of “why would anyone want to do THAT?”
Just bear in mind that the players who join want to be part of an organised and effective groups and most of them are happy in their guilds.
The Corporate-Style Guild
If your guild leader has ever used the phrase ‘leveraging our synergies’ you may be in a corporate type of guild.
If they often quote management books and read them in their free time, despite being a student in a different discipline with no actual experience of management, you may be in a corporate style guild.
If they try to make you follow written grievance procedures when you have a complaint, you may be in a corporate style guild.
If they are really really big on ‘being professional’ then you may be in a corporate style guild.
The Sports Team Style Guild
The guild leader sees themselves as a coach and motivator. They expect other players to be equally motivated. They will often speak in sports metaphors. They tend to be very hardnosed about recruiting, feeling that players ought to move on and up when they’re not happy with their current guilds. Just like professional sportsmen would. If someone is underperforming consistently, they’ll get dropped from the team. Nothing personal, but everyone has to make the grade.
Some guild leaders veer more towards the coaching side and will take a lot of time to sit with people who are underperforming. Others like to motivate their team via lots of shouting on voice chat and bitching people out in public. But all of them will eye performance meters with interest. They expect the team to come first for everyone. They tend to talk about ‘my team’ a lot. Even more than the military style guild, a sports team tends to be a cult of personality around the coach/raid leader.
The sports team metaphor works very well for gaming. It involves people voluntarily spending their spare time on a hobby, with a strong emphasis on team play.
The Professional Style Guild
Top guilds have the luxury of being able to pick and choose recruits. Some pick only highly motivated and skilled raiders. Once you are in that kind of atmosphere, you can run as a professional style group where leadership is more of a ‘first among equals’ arrangement.
Everyone is there because they want to be there. People don’t need to be reminded to try hard, they come from a self selecting subset of players who would do that anyway. All they need is a bit of direction and someone to advise on strategies. They tend to compete with each other, and often will coach each other too.
This type of guild is all about the recruitment, and being able to convince skilled, motivated players that they’ll be able to raid with others who feel exactly the same way that they do. And no one will have to shout or treat them like grunts or nobodies. No BS about sports teams. Just an effective bunch of hardcore gamers who want to beat content.
It is a type of corporate guild, but maps more to managing professionals in a partnership than it does to a standard company.
One thing you get from these leadership styles is that they’re appealing to people who like the idea of playing at being in the army, or being in a successful sports team, or being part of a successful business. As well as having some success in game, the style of organisation itself is a draw.
There are other ways to run effective groups in game. But most of them will require some kind of continuing commitment from members.
Although some casual players balk at the idea any kind of commitment, without it there would be no community at all. And even in casual guilds, you’ll miss out on a lot of the community if you don’t log in occasionally to chat, whether or not you have a minimum specified attendance in your guild charter.