I was struck this week by Veneretio’s post on tankingtips.com praising warriors as off-tanks in Ulduar.
I enjoy playing my character in the new raid instance. There are plenty of fights that showcase her strengths – I get to zip around picking up adds, put on interrupt duty, kite stuff around in interesting patterns, run a tanking gauntlet, share a taunt rotation with the other tanks, and that’s just the fights I have seen so far.
If I were to write down a list of activities that make for fun raid tanking encounters, Ulduar would hit a lot of them stone cold. And not only that, I also don’t spend my time in raids fretting that another class would do the job better, it’s honestly something I haven’t even thought about since the last patch.
One of the reasons I am still loving Warcraft is because my character is such a blast to play. Love the game or hate it, their class design is generally excellent.
Although I do often off-tank, it amuses me that I always end up main tank on Ignis. I think the other tanks have a blindspot for him, they settled awfully quickly into ‘let Spinks tank the boss’ on that one. Come to think of it, they were never very fond of tanking Grobbulus either. Maybe I’m the only one who likes the boss kiting fights.
This week saw us consolidate a lot of past work. We knocked out five bosses on the Wednesday night, which involved no more than one wipe on any of them. While farm raids are less exciting than progression, it is a good sign of solid progression to get the early parts of the raid under control. We’re also running on a lighter rota than normal because the students are into exam time for another week or so and are sensibly skipping raids to revise. On Thursday they got Auriaya down and put in some solid attempts on Freya. General feeling was that she’d get killed next week.
We also now have a couple of blacksmithing patterns including the Indestructible Plate Girdle. In fact, I now have that recipe which is probably the first time ever I’ve been in possession of a rare crafting recipe. Our raid decided to prioritise tanks on crafted gear so I’m also second in line to get more runed orbs to make one!
Meanwhile I’m pondering how to profit from this knowledge. We have a crafting exchange arranged with other raid guilds so that we’ll make items free for each other to widen the range of available items, so no luck there.
I think the main options are either:
- Buy the materials and sell the completed pieces at a profit. Runed orbs are not plentiful enough yet to make this viable. I wonder how much people really would spend for a best in slot tanking belt. I suspect the ones who would be more likely to pay high are the ones I’ll be making it free for from the other raid guilds. But later on when runed orbs get cheaper this will probably work.
- Charge a high crafting cost.
- Charge a modest crafting cost and sell the mats myself on the AH (i.e.. make the profit from selling the materials and use the recipe to create the demand). So that involve lots of titansteel, which is a time-limited resource.
The latter seems most appealing. But in the meanwhile, how on earth to decide how much to charge to people who are just looking to have the item crafted? I may have a temporary monopoly.
Incidentally, I take all this as a sign that the rare recipes are starting to get more widely distributed. Expect the price of titansteel and other materials to go through the roof shortly, as we find out who failed to stock up in advance.
In the ten man team, we had a long raid last weekend. I came along to the evening portion. They’d already knocked out Freya for a first kill and we had some good learning time on Thorim. We all felt that it was a useful opportunity to learn the fights for 25 man.
Fighting Thorim requires you to set up a bridge team (to stay in the arena) and an away team (to fight their way up the gauntlet). If you had to use a teleporter to get to the gauntlet, the metaphor would be perfect. But in the absence of that, we just made lots of jokes about Thorim setting his phasers to kill whenever he nuked us due to wipes in the arena.
The gauntlet in 10 man is a bit of a joke. It’s easier than Utgarde Pinnacle. There really aren’t any special tricks to share other than kill the healer first (duh) and keep an eye on the minibosses. They had more trouble in the arena and although we tried swapping people around between the two teams, it wasn’t really working.
So, need more work on that. Maybe we’ll get another raid in before reset if people are keen.
Love the game or hate it, their class design is generally excellent.
Actually the class design is one of the more prominent points of turning me away from WoW. Imo class design is terrible, but that’s just my taste 😉
What they do really well is give all the classes lots of things to do (mix up the crowd control, buffs, pets, etc.). Classes in WoW are really quite deep compared to games like WAR for example (but they did have different criteria in WAR, they kept the classes fairly simple in WAR so people could focus on the PvP side).
I do find the WoW classes particularly fun to play, just in their own right.
Ulduar tanking sounds like fun. One of my biggest beefs with Naxxramas is that the fights are all really boring from a tank point of view. Nothing to get excited about. We’ll start a preliminary expedition force into Ulduar next week, to see how badly burnt we will be, but it’s quite possible I won’t tank, and will heal instead.