It is always an exciting time for MMO players when a new expansion is announced or released. Expansions unlock new lands and continents to explore and colonise, new monsters to slay, new stories to tell, and of course newer and better loot. But new zones alone will not grab players’ attention any more – we also expect to see new gameplay, new classes, new professions or a variety of other new things to do in the game.
The most successful expansions are accessible to a wide variety of players, with something new for low level characters as well as the hardcore endgame crowd. And because new expansions succeed by catching the attention of new and ex-players as well as existing ones, there needs to be a smooth path into the new content for returning players too.
What’s not to be excited about?
This week, LOTRO players are taking their first steps into Mirkwood, an expansion which sounds as though it will deliver handily on all fronts. Arriving with a timely (oh who am I kidding, it’s at least 3 years overdue) revamp of the unpopular Lone Lands zone, the lynchpin of Mirkwood is the new notion of skirmishes.
A skirmish is a PvE instance with some random elements, that can scale for different numbers of players (including solo versions) and can also scale with levels from 30 up to the level cap. I haven’t tried them yet myself, although Pete@Dragonchasers is a huge fan, and played some in beta as well as in the live version. Still, I’m excited at the notion that as I level up my character, I can hop into a skirmish if I get bored of questing. Naturally they also reward players with tokens that can be spent on … stuff. I assume it’s good stuff.
One of the other facets to skirmishes is that players will be able to gear and trait up a companion NPC to help out. Pete describes experiences with his healer in the link above, but if you play a healer and would rather have a pet tank, that option is also available.
LOTRO have been experimenting in Moria with PvE content for soloers and small groups. There are single player instances which play neatly, like puzzles where the player has to figure out how to manage the pulls, avoid the patrols and see what effect different mobs have on each other. There are short three man instances. I believe those have all been quite successful, and I know I enjoyed the ones we beat although there are issues with class composition for three mans.
Skirmishes take this concept and hit it out of the park. Let’s have solo instances! Let’s also have group-based instances! Let’s have scaling instances! Let’s give everyone a friendly NPC to help with class balance issues! It’s potentially such a game changer that all MMO players should be curious as to how this will work out. Because if it’s a winner, expect this idea to get comprehensively nicked.
Mirkwood also offers the usual plethora of new zones and quests, new raids and non-skirmish instances, retweaking of classes and gear, some kind of reworking of crafting to make it easier to level, and a revamp of the legendary weapon system. Here’s the feature list.
So summing up: for levelling players, skirmishes are available from level 30 and upwards. The Lone Lands revamp covers characters from around level 20. For endgame players, there are the new zones, instances, and raids.
Having tried the welcome back week, I resubbed to LOTRO myself in time to see what all the fuss was about (we don’t get our expansion until tomorrow though, so I’m busy getting lost^D^D^D^D^D catching up with Moria at the moment.) I did appreciate the extra 25% xp given during the welcome back week and the company of arbitrary’s uber captain who basically killed stuff while I batted at it ineffectually, it was very nice to have a flying start.
Now let’s compare with Cataclysm. The really interesting thing about Cataclysm, aside from the fact that Blizzard is revamping the entire level 1-60 levelling game, is that we know very little about any new game play that is proposed.
It’s going to be a great expansion for returning players, or anyone who wants to start again from level 1. Loads of new stuff to do while levelling, and all the talent trees and gear stats are being reworked from the ground up to make them simpler and easier to understand.
Other than that… what endgame players are looking forwards to is more of the same. New zones, new quests, new raids, new instances. Blizzard will doubtless make great use of phasing to produce a stunning levelling experience, which has always been their strength. I cannot imagine that it won’t be a good expansion in that respect.
We’ve had rumours of a few cool ideas in the pipelines. Rated battlegrounds (so you can PvP with your raid group) and dance studios (design your own emotes) both sound fun, but they aren’t the meat and drink of an expansion.
So Tobold commented in his recent post on Cataclysm vs Mirkwood:
But if LotRO had a Cataclysm-like expansion which added lots of low-level content, and thus breathed life into the low-level zones, I’d be back.
Well frankly, I see new zones, skirmishes from level 30, and plenty of other revamps, if you have a lifetime subscription, what are you waiting for?