The long distinguished roll of pick up group disasters

This post marks the end of a long week of posts about WoW and particularly about the new random dungeon finder that came in with patch 3.3. What can I say? It’s been a jolt in the arm for an aging game. It’s been a reminder that the instanced content was always WoW’s strongest selling point. And it’s reminded a lot of people who thought they disliked grouping that what they mostly disliked was all the associated hassle in getting the group together.

The most brilliant thing about the dungeon finder from Blizzard’s point of view is that no one else running current gen games can copy it. In order to work, a tool like this needs a massive user base. For example, I woke up at 2am this morning and tried to get a group on my death knight out of morbid curiousity. 10 minutes later *BAM* smooth as silk Forge of Souls Heroic run. Now think about how many players you need active in order for there to be a 50% chance for any single person to only have to wait 10 mins to get a group at two in the morning.

My new Death Knight who conveniently hit 80 the day before the patch is also looking rather sleek in her new gear, thanks to some lucky drops.

In any case, we’ve all been running a lot more instances, and getting to grip with a lot more PUGs. I feel as though I’ve been in a permanent sugar rush when logged on. And it’s also not all perfect – what’s more, even those of us who are usually paragons of perfection occasionally make (say it in whispers) minor mistakes.

Here’s a list of some of the dumb things I have done this week:

  1. Ran a whole instance with my Death Knight in the wrong presence. I didn’t realise until right at the end when the tank asked why I kept getting aggro.
  2. While manoeuvring a mob in Forge of Souls, I fell off the platform.
  3. Told a death knight that it was fine for him to use Army of Souls on Loken, following which we immediately wiped.
  4. While trying an experimental short cut in The Nexus, I fell off the platform (incidentally, EVERYONE who has ever run Nexus has fallen off that platform at some point but it don’t half make you feel like a noob when it isn’t your first run.)
  5. Let far too many people die while healing on my druid because of being a bit out of practice.

By the way, every single one of those runs was actually successful (except for the Loken one because my friends logged on and I left the group). The only one that even caused a wipe was when I fell off Forge of Souls, because I was tanking at the time.

The oddest complaint I have had from another player was that I killed the bosses in the Nexus in the ‘wrong order.’ I told him I hadn’t received that memo.

I’m not the only person who has been cataloguing personal PUG failures (aka “I was THAT guy.”)

9 thoughts on “The long distinguished roll of pick up group disasters

  1. It is nice to see a blood specced Death Knight! I do not know about the ratio today, but Unholy DK’s abounded in the time shortly after WOTLK release.

    • I was unholy, but thanks to the Post-Ulduar Nerfing of Unholy and the buffing of Frost, I switched to Blood for Tanking and Dual Wielding Frost for PvP *rawr*
      I miss my AoEs sometimes, but AoE tanking isn’t all that hard for any DK, it’s just a cakewalk as unholy.

  2. I tanked a complete instance in Ret spec. Didn’t do too badly either. I would have noticed had I not just dual specced the Pally for running as a tank.

    /doh

  3. Switched my Alliance Shammy last night and now have a new Troll, no 80’s Alliance side now at all. Dropped into LFG and went to ToC Hc, very smooth run and was interesting to see it from a DPS perspective rather than healing it.

  4. Sure you can now get a group for a one week old instance at 2 am.

    What in half a year? When the fuzz about the LFG tool goes down and the instances are ancient.

    • Not having a magic hat of seeing the future, I don’t know the answer to that. Although I just queued for a random instance, not especially for one of the new ones.

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