One of the great things about well designed team games is that every single member of the team can feel important. They each have a part to play. If they play their part particularly well, they can see it make a difference to the team.
And that’s good because, for self-esteem, everyone likes to feel that they were contributing. (If you aren’t in the team for self esteem then what you mostly want is everyone else to think you were contributing while you actually find somewhere quiet to hide at the back, in much the same way that I used to pick my position in the school rounders team.) I wouldn’t be surprised if the boost to self esteem from running in successful groups is one of the reasons people enjoy grouping so much in games.
I’ve seen a lot of blog articles and forum posts since the new dungeon finder came out explaining how the writer and their class/ role single-handedly can carry a group. I’ve read posts by smug tanks, healers, and dps explaining how it doesn’t really matter what everyone else does, because they are the sole reason for success. And I think … well, OK, but they can’t all be right. Can they? Even allowing for people playing with rose-coloured blinkers.
If the team game is genuinely good, then each member of the team should have a chance to shine. That means it shouldn’t always be one team member who has to shoulder the burden. So probably it’s right that everyone sees this differently and feels that they personally carry their groups to victory.
From running instances recently in WoW on different alts, I changed my view on this. (Note: this does vary based on different encounters, different classes, and different games but I think it’s interesting to compare how in control the different roles and classes can feel.)
As a tank: Yup, I control the run. I can make it smooth and easy as long as the other members of the team are vaguely together. It won’t matter if all four of them are undergeared and inexperienced, I’ll make things work. It might feel like hard work at times, and I can’t always make up for a really incompetent healer – although I have soloed a few bosses from about 20% to dead in the past couple of weeks. If the group is bouncy and insists on pulling way too many extra groups, I can probably handle it although it’ll make me grouchy. If anything goes really badly wrong with a pull, I can pick it up as long as I get some heals along the way.
So yes, I feel pretty much in control as a tank. If the group is good, I can find fun things to do to keep my interest. I can step up the pace, or give myself marks out of 10 for getting all the mobs in a pull on top of each other when I use shockwave, for example.
As a healer: I almost always feel useful, but I never really feel that I am carrying a run unless something else has gone catastrophically wrong, in which case I still need the tank and dps to be doing something about it. All I can do as a healer is buy them time. I can make up for poor dps to some extent by simply not running out of mana before a boss dies.
So I don’t really understand where healers feel that they can single handedly pull things together. The only way that happens is if everyone else has failed horribly, which isn’t really that common. If the group is really good, it’s quite dull to heal (which is good if you want to sit back and farm some emblems). If not, it can be extremely exciting with plenty of chances to shine – when you spin the random dungeon you don’t know which you might be getting or how quickly a group can switch from one to the other.
I don’t feel in control as a healer, but I don’t heal in order to feel in control. I heal when I want a break from that and want to just chug along behind the group and sling some heals around.
As a dps: This is where I changed my mind after having pimped up my Death Knight to the point where I can talk my way into TotC and ICC PUG raids and have people asking to put me on their friends list afterwards. (6.5k on ICC trash yesterday, I don’t even know how that happened!)
As a high powered dps, I do feel that I am a powerhouse in groups. It barely matters what the rest of the group are doing, I will kill things quickly, can pull annoying mobs into position, have some crowd control, and can even tank in a pinch. So I feel really useful in runs where things are going well, but also really handy in an emergency where everything has gone pear shaped. Plus, even if all the other dps die in a fire, I’ll make up for them in boss fights.
I don’t control the run, but I have a lot of power over the more important side of it – the bits that involve mass slaughter of innocent mobs as efficiently as possible. If the group is good, I can always try to beat the other dps on meters. It may partly be the Death Knight, which feels incredibly potent as a character, since I don’t remember feeling like this on my warlock.
I don’t know which role I prefer, because it depends on my mood. I do like having the options available though – only possible for me because I’ve been playing WoW for long enough to have a few geared alts. But I do find it funny that so many people feel as though they are the most important person in every group they run.