(I will write a more inclusive view on Cataclysm when I’ve seen more of it. At the moment, I’ve been posting thoughts more or less as they occurred to me. There’s a lot to like, though. A LOT.)
I’ve had a chance to run a few instances now, mostly with my guild but a couple with PUGs also. I don’t feel I have the mental stamina needed to tank a PUG – but sometimes it ends up happening anyway. i.e. If the tank is really struggling with a boss and I know my gear is better I’ll offer to switch. This is not to say that gear is the be all and end all, but 30k extra health isn’t to be sniffed at either. We’ve been running normal instances. I’d suggest that unless you really are in a hardcore guild, consider running normals for awhile before you move into heroics. They’re plenty hard as it is, you can pick up some nice blue drops, and it’s a good chance to really learn them.
The good news is that threat hasn’t been an issue. I haven’t done any reforging, on the basis that I’d see how my gear held up first and then decide which stats might need to be boosted. Or in other words, in levelling quest rewards and a couple of blue badge rewards (I had some points going in to Cataclysm to spend), I haven’t had any need to reforge for more hit or expertise to tank normal instances. I don’t imagine it’s necessary for heroics either – only in raids where the bosses are higher level.
Second good news is that protection warriors do fine. Maybe we have to work harder than other tanks, maybe we don’t have the crazy self (and group) heals that paladins do (although victory rush puts up some big numbers) but I haven’t had any issues with either tanking groups, picking up adds, or holding on to bosses.
Having said all that, here are a few tips:
1/ Get used to using crowd control. It’s probably worth marking up any group where you are not absolutely sure what each mob does. At least while you are learning.
2/ Assume people in PUGs will not know what the bosses do yet so take time to explain (or make someone else explain) before you pull one.
3/ The good news is, you don’t have to do all the marking yourself. I’ve found that CC classes are quite happy to be asked to mark their own mobs, and they’ll also have an idea of which mobs are positioned most easily for crowd control too. Just assign each CC character a symbol at the start of the instance.
4/ Gevlon has noted that having two healers will help on encounters/ instances where more of the pressure is on tanks/heals than on dps. I haven’t tried heroics but encourage your healer to ask hybrids for help when they know a fight is going to be hard. We used to regularly do this in TBC (I remember on my druid asking shadow priests to switch to healing on a couple of fights in the Arcatraz.)
5/ Heroic leap is great! But … perhaps you don’t need to use it on absolutely every pull, and it will break crowd control.
Cataclysm Screenshot of the Day
A couple of screenshots from Deepholm, the plane of elemental earth. My screenies don’t really do justice to the amazing way the whole zone is lit.