I’m trying to focus on my dps spec at the moment so I’ve been running quite a few instances as an Arms warrior. I’m enjoying the spec a lot, and finding it fun to play at the moment.
But there are times when you wonder if it’s really necessary that ranged classes can do more damage, bring more crowd control, don’t have to deal with fights getting harder when you bring more ranged, and have a lot more room to move around. And they have interrupts too. (This is nothing to do with hybrid classes, incidentally. There are ranged hybrids who are just as good as the rest.) Is that balance?
Muckbeast has been wondering about this too, from a more general perspective. Instead he asks why it’s always so hard to balance melee vs ranged.
He thinks that being able to do damage from range is a huge advantage and that developers pander to ranged classes who don’t think that should come with a drawback.
I think a lot of the problem here stems from too much listening to ranged players who want to do as much damage as melee, also do it from range, AND have tons of escape mechanisms.
I only know that I’ve heard a few people ponder recently whether to switch from a melee warrior or death knight to a ranged class. And I cannot really blame them. I like playing melee but I don’t feel there’s much balance right now. I’m not sure if it’s a particular issue with WoW in Cataclysm at the moment, but there’s a reason our raid group is heavily oversubscribed with mages ….
Cataclysm Screenshot of the Day
I’m a sucker for sunsets. These two shots were taken from the air in old Azeroth (being able to fly around the old world is a feature which came in with Cataclysm) – I think the zones are Azshara and the Badlands respectively.