After regaling us with a dev blog assuring all and sundry that Tol Barad was working exactly as expected (did anyone believe this? thought not) we’re seeing the next round of tweaks coming through with the next patch.
Mumper explained (in the link above) that the design goal was to make it more difficult for the attackers, as an extra incentive for defenders to hang onto it. In practice, there are three keeps in the zone which can be captured. Attackers need to capture all three of them to win. Defenders just have to stop them doing so.
The best defensive strategy is just to follow the attackers around, so after any point is won and the main attack force has moved to the next point, you send your defenders in to retake it. That way instead of the defenders being forced to defend more than one spot, it’s the attackers who struggle to hold existing captures while trying to take the next one.
Anyhow, here are the changes proposed for the next patch
- Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
- Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
- Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
I have no idea where they are going with this.
The first change will not stop the tactic of following the attackers around, if defenders do this, it’s not going to make it any easier for the attackers to hold two keeps and still have a force on the third. And what does it even mean that defenders get a capture bonus if they already control all three keeps? (hint: if they control all 3 keeps there’s nothing left to capture.)
But it is amusing that you can’t do dailies while the battle is on 🙂
Funny thing is, I don’t even hate Tol Barad. I like the general ‘capture three points’ mechanic. I liked it in Warhammer (Nordenwatch) and I like it in Arathi – and both of those battlegrounds play out better than Tol Barad.
Speaking of Warhammer – possibility of F2P
I have heard rumours lately that Mythic is (finally) considering converting WAR to F2P. If they do this, I heartily recommend it to PvP fans as the lower level (tier 1-3) PvP was always very good fun, and I’d certainly be tempted to go back for a while.