Yesterday, Ghostcrawler wrote another intriguing blog post about game balance, interrupts, PvP issues and how designers can get into the trap of power creep.
The basic line of thought is that interrupts are too good in PvP (too accessible, too short a cooldown), so casters had to be given better instant spells/ kiting ability. And then *handwave* for some reason Blizzard had to give out more interrupts —
— no wait, this was “bring the player, not the character” and the homogenisation of classes in Cataclysm, and they did it deliberately and now they’re finding that they’re in a power race and it hasn’t worked out so brilliantly well.
Anyway, I think there’s an interesting discussion to be had as to whether casters were intended to have lower mobility as the price for having range (and crowd control). Ghostcrawler implies this is the case:
One of the advantages melee used to have in PvE was on movement fights. If the boss has to be kited or stays in motion, the rogues and warriors can follow along and still deal damage. <…>In today’s PvE environment, that role has almost flipped. Many casters can shoot on the run and take only a very minimal DPS hit to do so.
This is interesting since it’s the first time I’ve seen that Blizzard have admitted that melee have issues in the current tier of raiding. This was obvious to most players from pretty early on in the expansion (I recall having written about it.)
And it’s due to their design changes with Cataclysm, and they don’t seem to have any plans to either change it or improve things. There are more issues than being out-dpsed by casters, because staying in melee with bosses has gotten more difficult – again this is by design which he doesn’t mention here.
And his solution — nerf interrupts – wouldn’t really make that much difference to the PvE side of things on its own. Having said that, they’ve been quite keen on having players interrupt bosses on this tier. I figure that once they decided to give interrupts to all comers, they decided that people might as well use them. Since I like interrupting bosses I’m down with that, but it gets old …
This argument is particularly wearing for rogues and warriors who had interrupts right from the start and weren’t told that they were overpowered until now (at least not because of that.)
Some more WoW links
A few links from bloggers that I have read recently on WoW.
Matticus asks if 25 man raids are slowly dwindling. This was a prediction many people made pre-Cataclysm – is it coming true?
Borsked argues eloquently that raiding is back where it was meant to be in the game, only for the dedicated. And that the WoW player base is balancing itself to having fewer raid guilds.
Boathammer explains why WoW is boring to him as a non-raider