And it occurs to me that even if you did, as long as you could still play the game and have fun, you might never know nor care if one of the other options was more powerful. Or if you did realise, you’d put it down to poor game design.
These days we’re far more likely to share our single player game experiences with others online than we were in the past. Maybe this will be via blog posts and comments, or posts on a forum. Maybe it will be via Steam achievements or an online high score table that you forgot to opt out of. Increasingly single player games are also requiring an online connection as an anti-piracy measure, and trying to manufacture some social networking via sharing player progress.
I wonder what the effect of this will be in terms of peer pressure. Looking up optimal builds and strategies for every game should be a harmless (if anal) alternative to just playing the darned thing and figuring out something workable for yourself. But if the lessons of MMOs are true, this will become more and more the default playing style, fuelled by social pressure and people not wanting to look like idiots in front of their friends.