Do you ever find when reading a book that you’re more interested in some of the characters or storylines than others? When I first read Lord of the Rings I remember skipping some chapters so that I could follow the ringbearer – don’t hate me, I was 14 at the time.
I was thinking back this weekend to which parts of Cataclysm had been the most fun for me. And came to the conclusion that it had mostly been the new Forsaken starting areas and the later follow up in Andorhal. (I like the Forsaken and they did a great job on Silverpine/ Hillsbrad, what can I say?)
And it’s in the nature of Blizzard’s levelling experience that after a bit of one storyline, you’ll be whisked off to another zone to do something completely different.
If, for the sake of argument, Blizzard had decided to follow up on the Forsaken storylines in 4.2 rather than Hyjal, there’s a good chance I would have resubbed just to see what happened next. After all, does anyone hordeside NOT want to know what happened to Koltira?
And I think this is one of the pitfalls of the “fourth pillar” in MMOs. Not all stories are the same, and of all the multiple stories going on in a world as big as an MMO, not all of them are interesting to all players. There is a question that has been doing the rounds for years about whether all players should be able to see all content. But the truth is that most of them would be perfectly happy if there was enough content that they cared about to keep them busy. If I get to chill with my NPC forsaken colleagues and their politics, I probably don’t care what the hardcore raiders are doing in the firelands. Crack on guys, give Ragnaros hell, and enjoy those wipes – I’m busy here…
Providing storylines for everyone’s taste in every patch would be a crazy amount of effort to expect. But if story is one of your primary draws, then you will also have to expect people to only show up when you’re telling a story they want to hear. Now the advantage of a sandbox where people have more freedom to tell their own stories comes a bit clearer.