- Systemic Babble discusses the recently announced 3DS price drop, and the prices of games on mobile systems. What exactly happens to the industry if a new generation of gamers expects a good mobile game to cost approx $1?
- How does it feel to be sidelined from a raid because (your raid feels that) your class just isn’t optimal for the encounter? Vixsin, who raids with a hardcore group, discusses her feelings about it. For many players, this comes close to experiencing discrimination in game. After enough other players think your class is more or less good, it gets treated that way regardless of the player. And on another note, Sacred Duty explains that protection paladins are overpowered in WoW at the moment. Again.
- Another sale, another astounding humble indie bundle. These deals operate on a ‘pay what you think it’s worth’ basis, so it’s interesting on that link to see roughly how much people pay. Linux users on average pay a lot more than players on other o/s, intriguingly. Maybe they’re more generous souls.
- How can devs turn a good character into an evil one or vice versa in game? John Wick discusses the heel turn with examples from professional wrestling.
- I mentioned the crazy Street Fighter x Tekken SDCC panel this week. Here’s a more thoughtful look at another fighting game from a fan – Scott Juster writes about Mortal Kombat and why it was so special for him earlier in his life.
- Serrain writes a wrapup for the Planes of Madness event at Rift, over at Rift Junkies. He asks whether it dragged on too long.
- Stabs takes an educated guess at how the RMT Diablo 3 Auction House will play out. And Gus Matrapa in Pretension +1 offers some advice to D3 fans on how to freak out about a video game.
- Werit discusses the revamp of fortresses in WAR. They will now “house artifacts/relics which can be seized by the opposing realm.” That’s a direct import from DaoC. Is WAR slowly morphing into DaoC2?
- Jeff Vogel asks when players should have to make decisions about progressing their character from a designer’s point of view. He suggests devs shouldn’t ask players to make choices until they have enough information on which to base a decision. I’ve never liked having to make irrevocable decisions involving gameplay (such as class, etc) before I really know how the game plays or what I’ll want to do later on.
- MMO Melting Pot continues to curate (it’s my new word this week) great articles around the gaming blogosphere and post links along with analysis. Here’s one highlighting a post on Level Capped about whether the majority of gamers really are foul mouthed teenagers.
- John Walker at RPS writes an intelligent, impassioned rant against all those mainstream media outlets who rushed to assign some blame to computer games like CoD for the shootings in Norway.
- Anyone missed Larissa’s regular posts? Course you have. The writer is now running a new blog about film called The Velvet Cafe. This is one of her posts about what the audience can add to a movie. I’ve been thinking about this, because going to see Captain America on opening night in San Diego during Comic Con was absolutely awesome, and not just because the film was good and they gave us free swag (OK, the free swag helped.)
Awww… Linkl ove! Thank you! ❤
A good audience is a nice addtion indeed. I recently watched a movie all on my own and while it was a pleasure in one way, I couldn't help thinking that I wouldn't like to have it like that always. I'd miss the company of other lost souls too much.