Ghostcrawler announced some design changes around the threat mechanics via a forum/ blog post today. Basically tanks will be getting an automatic 200% treat increase next patch. It’s mostly due to dps who don’t like having to hold back in instances when they get a lower geared tank. This plays into the issue I was discussing a couple of days ago about there being some barriers to people picking up tanking for the first time.
The threat change won’t make any difference to how tanks play, since they usually go for their best threat rotation anyway. Other proposed changes for more DK-like survivability active cooldowns sound interesting, but are likely to make the tanking classes play more and more similarly.
But there’s an interesting thread running through the post and it’s to do with threat dump abilities (ie. feign death, soul shatter, cower, etc.)
It’s not fun for the Feral druid to stop using special attacks in order to avoid pulling aggro. It’s fun to use Feint at the right time to avoid dying, but it’s not fun for Feint to be part of your rotational cooldown.
I had thought feral druids had a Feint ability of their own, why would it be fun for rogues to use it but not for cat druids? (I’m not sure I’ve ever seen either a rogue or a feral using an aggro dump, but besides that.)
We like abilities like Misdirect. It’s fun as a hunter to help the tank control targets. We are less enamored of Cower, which is just an ability used often to suppress threat. We like that the mage might have to use Ice Block, Frost Nova, or even Mirror Image to avoid danger. We don’t like the mage having to worry about constantly creeping up on the tank’s threat levels.
This is where I get confused, because several of the ranged dps classes have aggro dumps, as well as two of the melee. If it’s bad for one class to have to use that ability, why is it OK for the others?
Anyway, regardless of what you think of threat and the proposed tanking changes, the big question is why this was considered to be so important that it’s being changed mid-expansion. My guess is that instance tanking just isn’t keeping up with strong AE dps such as mages and frost death knights and this is a quick fix.
But it will take some of the teamwork out of instance play, having to adapt to what the tank was doing and watch your threat will become a playstyle of the past.