I have noticed in MMOs these days, it is quite common in cut scenes or instances for devs to think it would be cool to have the character/s ambushed, or have an NPC you are talking to suddenly attack. For sure, it is cool and dramatic to be attacked out of nowhere, but depending on class you can be at a disadvantage if you can’t use your opening move. I noticed this a lot in SWTOR, for example.
In other words, there are two types of MMO character classes.
- Those who prefer to set up their combat in advance.
- Those who can just whale in.
For example, any class that relies on stealth or crowd control (where the stealth or crowd control has to be applied before you get into combat), or has a move like charge (nb. you can now charge in combat, they changed it because it was annoying) where you get some extra damage and resources if you use it to enter combat would be type 1. Any class who starts on full resources (like a full mana bar), can use CC in combat/or and doesn’t have a special move with which to enter combat would be type 2.
Open world solo PvE is typically much friendlier to type 1 classes, where you are in control of when the combat begins so you can take your time to set things up. (SWTOR does this a lot too, so I can’t really fault Bioware for not being even handed.) For sure, people complain about lack of immersion when mobs are standing around in small groups waiting to be pulled and killed, but it’s great if you are trying to sneak up on them and CC one before backstabbing one of the others.
I also remember liking the old solo crafting instances in LOTRO (they are in Moria) with my burglar because I had all the time in the world to sneak through, pay attention to patrols, and carefully set up every fight. It was fun and quite engaging, given that the instances themselves weren’t too exciting. You see this playing style also when people are soloing high level instances in WoW, where you need to plan out every pull.
Truth is, I kind of like the excitement of having mobs jump out at me. Even if I’m on a class that would prefer to control the start of the fight, it’s a fun challenge to figure things out on the fly and see how good your survival instincts really are. (Obv if I was a PvP player this would be more de rigeur).
What I don’t like so much are mobs like the challengers at the temple of the red crane (WoW) where you first talk to them, then there is a 5s wait, and then they suddenly enter combat and attack you. I wish they either went red instantly or else allowed enough time for you to back off and get out of range before they go aggro, so that you can then use your combat setups.