In which we complain about solo quests in an MMO world

I realised last week that the most frustrating moments for me in MMOs are not losing in PvP, nor being yelled at in a PUG, or having a wipe night in a raid, or being beaten to a mob (in old school games in which that still is a thing). Nope. It is being forced to do a solo quest that I can’t do.

In all of those other situations you can take a break and come back and things will have changed – maybe you’ll get a better random group, or raid makeup, or find a quieter time. Maybe you could grab some friends/ willing strangers to help. But the solo quest is potentially going to block your progress forever. Plus just as it’s frustrating to be asked to find a group if you had been happily soloing, it is annoying to be forced to solo if you’d been duoing or playing with friends.

Mirkwood in LOTRO has issues with this design. It’s still one of my favourite zones, but the epic quest there does love its solo elements. Which can be fun and all when you can do them, and crazy frustrating when you are struggling. Especially if you had been duoing (or playing in a group) and now feel that everyone is waiting for you but no one can help. Arb and I have been enjoying playing our alts through Mirkwood lately, but some of those solo quests are pretty non obvious (yes I’m talking about the one where you have to help a dwarf escape from a prison via using barrels of poison to send some of the other inmates to sleep) – not hard once you know the trick, but non obvious in a frustrating way.  I’m not sure either of us were prepared for how failing a solo quest just makes you want to log off and never play the game again. (At least for awhile).

This is partly the specific quest design – a well designed piece of game will at least give you some clues as to why you failed one attempt and how you can improve next time. But it’s also because an MMO is not the same as an offline game. Most MMOs don’t optimise solo quests for specific classes (SWTOR is the exception) so the difficulty is probably not only fixed but also likely to feel unfair if it doesn’t favour your class strengths. Which is especially frustrating if you had been duoing with someone for whom that isn’t the case. It can make a huge difference if your character has strong AE, or heals, or a pet.

The legendary WoW quest

Speaking of frustrating, I’ve tried to complete the solo stage of the legendary WoW questline (Celestial Blessings) several times on my shadow priest, for both the healing and ranged dps versions. I can’t do it at all. I’ve read tactics. I’m not really interested in trying any more.

So what does this mean really? Aside from killing my enthusiasm (admittedly waning anyway) for this expansion, I guess I’m just not good enough.

I can live with this. I don’t like PvP and I’m not big on trying impressive soloing adventures. I’m a decent healer and dps on my priest but I’m not a great or talented soloer so maybe I don’t deserve cool epic things. What I find more frustrating is  feeling trailed along by this stupid questline all expansion to the point where I will have to give up. When they put in a PvP section to the legendary, people complained but it was actually very non-PvPer tolerant  (just had to win a couple of battlegrounds, which you can pretty much do by queueing repeatedly until random chance gives you a good set of team mates). So how come the solo section can’t be non-soloer tolerant too? Why is this the point where the game decides to get elitist?

I don’t know the answer to that because there is no reason. It makes me feel stupid (for assuming that the quest was aimed at the same level of player it had been from the start), as well as wanting to quit.

How do you feel about solo (I mean forced solo) quests in MMOs? Does anyone else get as frustrated as I do?

[LOTRO] Moria updated, the five minute quest/s

lotro_drunkmoria

I may be drunk in this screenshot, but I can see where my next tankard of beer is!

Arb and I were excited to get to Moria with our current LOTRO alts. We had heard a lot about how what is possibly one of the greatest expansions in MMO history had been updated and since we had both adventured through the area before, we figured that we would notice what had changed.

And for our first few levels we puzzled over whether  we had noticed any changes at all! Oh, it was fun to revisit old quests and areas we hadn’t seen for literally years – The Bat Cave! The Library! The Chamber of the Crossroads! But it wasn’t clear that any of them really seemed changed per se. I think many of the quests have been streamlined, there are fewer mobstacles in the main highways, and it also helped a lot that both Arb and I used some of our store credit to buy goats (ie. mounts which you can use in Moria as well as above ground). We also found some new extra horse (goat?) routes in Moria, taking you swiftly to minor questgivers from the major settlements. If I hadn’t mentioned this before by the way, Moria is big. Really big. Also very three dimensional, those dwarves loved their stairs and bridges.

But it was only the other day that we encountered some of the new content. We were on our way to Orc Watch (read: getting lost) when a window popped up with a quest in it. When we accepted it, it turned out that this was a local area based quest with a five minute timer. That’s like a red flag from the game saying, “Hey! Stop meandering and getting lost in Moria and do THIS THING, it will only take five minutes.”  So we did! “That was unexpected and a bit of extra fun”, we thought. “Not to mention a bit of extra xp.”

Further down the route, we saw a glowing orc corpse with a quest ring above it. Again, this kicked off a set of brief and very local quests which were new to us.

Then later on, we ran into the quest shown in the screenshot above. I’m pretty sure this one, which sends you off to drink to the memory of a dead dwarf with dwarves in lots of the Moria settlements, used to exist before. But now, after having a drink, the screen goes white and you just appear in the next settlement – conveniently able to pick up the horse route before having your next drink and continuing. Evidently the idea is that you are too drunk to really remember how you got there. We loved this. It’s a bit bonkers but still in theme, but does mean you can get the more far lying horse routes really easily.

Funny thing about the pop up area quests is that they kind of filled the same function for us as dynamic quests in GW2. But it didn’t matter that they actually weren’t dynamic because we were never really planning to go back that way again, and if we did it would be on the way to somewhere else and we wouldn’t really plan to divert to do a quest we’d probably done before anyway.

Short form: Quick popup quests are good, especially when they are unexpected. Moria is still pretty cool, and the revamp kept all the cool stuff.

[LOTRO] Release delayed for Rohan, NDA dropped

Another brief post: The next LOTRO expansion has been pushed back from the beginning of September to October 15th.

But what is more interesting is that Turbine have dropped the NDA so beta testers have been coming forwards with their opinions on the new expansion. And the buzz is very positive indeed. I’ve picked out a few quotes here:

They have captured Rohan perfectly. The art and the music is incredible. It is all greens and browns, rolling hills, crystal streams.

My favorite part of the expansion so far is Volume III, Book 7 of the epic quest. I won’t spoil anything for you, but I’ll just say that this is the closest we’ve come to the Fellowship in a long, long time, and MadeOfLions and his team have done a great job of really bringing the story to life. It is probably the most immersive experience I’ve encountered so far in LOTRO.

This expansion really reminds you you are playing Lord of the Rings. It is lore central. Which leads me to the incredible job @MadeOfLions has done with the epic Book 7, which for me is the best book of them all.

I haven’t been this excited about an expansion release since Mines of Moria. It may be buggy still, but I absolutely am addicted to Mounted Combat. Rohan is an amazing, expansive region.

As someone who loves cosmetics and the cosmetic system, I am really overjoyed that my character can now dress up his horse to exactly fit his current outfit. You can mix and match blankets, head gear, back gear and leg gear and dye them in a lot of different colors, and then use different saddles as well as specify different colors for your horse’s coat and mane and tail to create the perfect horse for your current look.

The music is great. (Kudos to getting Chance Thomas back. The recycling of old zone music for Isengard was horrible and very low class. This, on the other hand, is very top notch. Bravo.)

The new mounted combat system is going to be the make or break part of the expansion. Beta testers mostly seemed to really like it, although people also noted that there was a learning curve and that since players are expected to level their new warmounts, there is a lot of grinding in the expansion. People also noted bugs and hoped that Turbine will be able to use the extra time before release to get those sorted out.

But mostly I wanted to highlight that amongst all the other MMOs being released this autumn, it may be that Turbine are onto a winner here and LOTRO players may want to check this one out when they have time.

What if you like grinds in MMOs?

So grinds in MMOs are out at the moment. Out is immersion and player engagement. It’s all about slick story based gameplay and/or lobby-based PvP/ PvE. It’s all about the casual F2P crowd who will drop a tenner on a cosmetic cloak because it’s shiny and it’s less than going out to tMcDonalds. (This incidentally is why Gevlon isn’t quite right about money as a measure for player engagement – some people demonstrably spend loads of cash on things they don’t care about.)

In many ways, playing LOTRO is the antithesis of all these things, which is why I find it so delightfully old school. I’ve mentioned before that I don’t find it very alt friendly, there are so many different things to do with your character that it tends to foster fewer, deeper alts rather than lots of shallow ones.

But their attitude to reputation grinds is very interesting. My new warden has just levelled high enough to have access to a zone/ dungeon called Goblintown. This is quite an interesting piece of design, it was brought in via a patch before Moria was released along with other rep dungeons, so it’s been in the game for several years now.

  • 1. The main purpose of Goblintown is to let players grind reputation (with Rivendell in this case). It’s full of goblins. They drop reputation items. If you like grinding, you can go there either alone or in groups and kill goblins for your rep items until you get bored. It isn’t the only way to get reputation with the Rivendell elves, but I think it is the only way to max it out (I could be wrong on that though.)
  • 2. It’s tied deeply into the lore. Goblintown is the goblin stronghold under the Misty Mountains where Bilbo met Gollum in The Hobbit. In fact, one of the introductory quests is from Bilbo himself, who sends the character off to scout out the secret entrance so that he can make sure he remembers the details correctly for his book. You can also explore and find the cave where Gollum used to live, it’s quite an interesting and well detailed dungeon.
  • 3. Rivendell rep is purely optional. Unless you desperately want the reputation-based mount, there’s no special need to grind this rep at all. It is definitely a grind, but no one is forcing anyone to go there.
  • 4. The reputation items are not bound. So people who like grinding can always sell them on the AH to people who want the rep and don’t like grinding.
  • 5. Because it can be done solo or in a group, it makes for quite a chilled out kinship activity if people just want to hang out together and kill stuff in a social way (a sentence you won’t really see anywhere outside gaming.)
  • 6. At this point in the game, it’s a mid level instance. So a high level character can just mow their way through very easily. If collecting reps is your thing, it can be a relaxing goal to work through for an endgame character.

I am sure I will get bored of Goblintown long, long before I have ground out Kindred rep (the highest level), but as a MMO player, I love that it’s there as an option. And I do want to explore and find Gollum’s cave sometime. (The player doesn’t actually get to meet him until Mirkwood though, I think.)

How do you feel about the idea of rep grinds, particularly as opposed to daily quests (which are a kind of grind I guess but seem more rigid in terms of how much you can/ should do per day.)

There is a Lt that Never Goes Out…

…Well, until he does. Repeatedly.

To set the scene, the Lieutenant of Barad Guldur is the current final boss in LotRO. He rides a fell beast, and he’s /actually/ a Nazgul. Yes, we get to fight a Nazgul in Book 1, but not to actually kill one until the end of the Mirkwood content. It’s an unforgiving fight and we’ve been plugging away at Barad Guldur for at least 6 months – months that seem to have dragged for me.

I’ve made no secret of my disdain for the design in Barad Guldur, though I’ve enjoyed all of LotRO’s previous raids (The Rift is awesome and you get to kill a Balrog, Helegrod has a massive undead dragon as a boss and is the only 24-man content in the game, Dar Narbugud has some interesting boss fights, through a multi-boss adventure). Barad Guldur has 3 boss fights. You can do all of them in normal or challenge mode. But that means instead of 6 bosses, you have 3 bosses that you fight twice in the course of conquering all the content in all possible ways. To me, that made it feel like it dragged on a lot longer.

We’ve also had a rotating raid group which doesn’t help with getting content down fast, but has been more sociable, for sure. So while I’m sure the length of time we’ve been bashing away at the content has suffered because of this – it’s just a fact of life for our kin and has only really impacted me because we don’t have many Capts so even when I want a night off, I tend to sign up to make sure the numbers are reached.

The start of Barad Guldur is awesome, a gauntlet you have to complete within a timeframe (it resets completely after 45m) where you rush up flights of stairs and get waves of Uruks, goblins and wargs. As chaotic fights go it’s awesome, and just the kind of content I like. But, after that, the instance falls a bit flat for me. The fights continue to be interesting, the first few times anyway, but they’re slow and repetitive. And, of course, because of radiance, you can’t just plough through bosses 1 and 2 on normal mode just to get to the Lieutenant fight.. no, it makes more sense to gear up the raid as much as possible with both normal and challenge mode armour drops. That definitely helped our survivability.

Anyway, back to the Lieutenant. The fight takes place at the top of the tower (and yes, if you wipe you have a stupidly long run up a zillion flights of stairs to go back to the fight). In the first phase, the group attacks the fell beast with the Lieutenant mounted upon it, and when it gets down to 150k health, the Lieutenant will dismount and the next phase begins. DPS is king in the first stage (without going into dull tactics), there’s a huge benefit to getting to the transition as quickly as possible. The second phase, involves tanking the Lieutenant and killing the beast and then the raid can concentrate on the final boss in phase 3. That makes it all sound so simple. It’s a very unforgiving fight and not much fun for melee, generally. There’s 10% power regen only throughout the fight. If anyone dies while the Lieutenant is dismounted, we’ve had almost certain wipes (though, I believe it’s not a certainty and there are tactics to deal with that, but not ones we’ve mastered).

So it’s taken us a while, and has felt like the longest slog in my raiding career. And yet last week we did it on second attempt, and this week we did it first time. It’s a relief sure. A pain that I’m top of the loot list and don’t especially want the armour drop (radiance is being got rid of next update and it’s not a great stats set for Capts), but I still think people should thank me for not being selfish and taking it anyway, cos I’m a total brat :-). But looting aside, it’s a definite relief and one that couldn’t have come soon enough. Not sure WHY we suddenly made this progress. We barely got the numbers to raid from the start of December till last week, to the stage the raid group almost fell apart. Without going too much into kin politics though, we really thought our chances were all over, until someone from outside the group suggested we might not go again – and suddenly sign-ups were up, we recruited another couple of possibles and last week managed to get locks for just the Lieutenant from the other raiding group in the kin (because not enough of us could make our initial raiding night when we’d traditionally do bosses 1 and 2).

Four-week break and not having to go on Friday seemed to do the business, though. But then this week we repeated the triumph after having cleared the first two bosses on Friday and then killed the Lieutenant first time. Obviously sometimes a break and a bit of a push is needed. Yes, we tweaked our tactics a bit, but not so much that I think any of us thought we’d have such a massive push of progress (previously we’ve killed the beast only 4-5 times, I think and then wiped within 30s). But, it’s all good and whatever it takes. Our kin is very good at killing the final baddie just before new content emerges, and we’ve done it again. Hurrah!

BUT.

TURBINE SUCKS.

Because there are no bodies to take screenshots of, they disappear immediately. And that SUCKS.

The Shape of Things to Come

This morning, I spent some time back in Middle Earth, mostly because I’d caught up with yesterday’s twitter comments. There’s been a new development, and it’s actually hit the EU servers at the same time as the US ones (nice work all involved). Five mysterious relic stones have appeared throughout Middle Earth, and are heralded by a letter that appeared on both Turbine and Codemasters’ forums:

Numerous residents of Oatbarton and the surrounding communities were aware of my intention to submit plants from my pipe-weed crop to this year’s Growers’ Festival. You may contact me for names of good, honest folk who can attest to this, such as my wife Opaline or our good friend Rosalyn Smallburrow, also of Oatbarton.

I have not changed my growing habits or techniques since last year, so there is little reason to expect that my submission for this year’s festival would be of lesser quality than my previous, prize-winning entries. I do not mean to boast, but my pipe-weed plants were shaping up to be of even higher quality than in years past! You can speak to the individuals noted above for their opinions, and they will certainly agree that my pipe-weed crop was proceeding exceedingly well for the season.

Given those facts, you can see that I take a great deal of pride in the quality of my pipe-weed. Imagine my alarm when I woke up this morning, drank my morning tea, prepared a small breakfast, and took my customary mid-morning stroll to observe my plants… and found them withered, brown, and wilted! They will win no prizes in this state! They are fit only for compost now! Unimaginable!

Right in the middle of my field, someone had placed a tall stone block bearing unpleasant symbols. I do not know what to call it, but I would not like it anywhere, let alone in the middle of my pipe-weed field: the pipe-weed field that was thriving yesterday, but after the appearance of this horrible thing is no more!

Starting in Oatbarton, I went to investigate and opened a deed to find five mysterious relics throughout Middle Earth. Now, being a lazy (but honest) Captain, and making use of the fact I wasn’t online on the day all of this broke, I cheated and used the guide over at Casual Stroll to Mordor, which gives locations of the stones. You don’t need to do that, there’s no real sense of hurry!

Initially, on twitter (thanks to all the people who were tweeting about this, it helped me get a sense of real occasion and also some of the speculations about the stones), there were many suggestions of what these relics could be – my favourite was that they might be tied to the five Istari (love ties to lore, after all). But, it became clear quite quickly, and from doing the deed myself – that these are heralding our new instance and raid cluster, due for February-ish. First of all, the title you get for completing the deed is ‘Calm before the Storm’. The relics all take aspects of debuffs in LotRO (there’s a fear one, a poison one, a disease one, etc), plus of course a big Evil one which almost certainly signifies the raid. Additionally, they’re all located near walled off locations, closed doors, possible instance entrances. And as mentioned by Roll One Hundred, they each signify one of five gaunt-lords (named in the comments thread as: Ivar the Blood-hand, Ferndúr the Virulent, Drugoth the Death-monger, Thadúr the Ravager, Gortheron the Doom-caller by Merric of Casual Stroll to Mordor). Interesting times, so we have the basis for a storyline leading up to the release of the next instance cluster for LotRO.

There’s some talk on forums this morning that simply doing this deed will be the gating system for allowing you to start these instances (sorry, couldn’t find the reference immediately). Remember, we’re losing radiance-gating (HURRAH!) and this seems a neat way to do it. When Turbine were asking what people would prefer to radiance, one of the options was deed-gating. It’s also become clear that you can’t complete the deed if you don’t have the relevant quest packs for the areas. So, any free-to-play players will need to stump up the cash for the various areas if they want to progress through to this deed. We have no idea if it will be a gating system though, but it does suggest the new instances will be spread throughout Middle Earth, perhaps another way to ensure quest packs are sold and used (which, in my opinion, makes  sense and would be the same as having to pay to get access to the instances!).

I have to say, I’ve been fairly down on LotRO lately, mostly due to raiding and kin issues, but this little deed sparked my attention again and showed how Turbine can drop little neat things into the game with little fanfare and manage to get us all that little bit interested again, even if you only do the deed for the cool title (which was my initial spur!).

calm

[LOTRO] Flogging a dead horse

Psychochild commented on my last LOTRO post that he was disappointed that one of the old Winter Festival horse rewards had been removed as an in game reward and moved to become a cash shop ‘store exclusive’. At the time, I was less bothered by this trend than he was. After all, the horse had been available for players at the time, and anyone who had gained it in game had at least a year to show it off before it went onto the shop.

But this week, Codies and Turbine have gone a step further. A scant couple of months ago, the hot holiday rare drop of the Halloween Season was a horse with skeleton-type markings (don’t ask me why, I thought it was hideous and unthematic). People spent days farming for the thing. And now guess what is on special offer this week in both Codemaster and Turbine stores? Yup, a skeleton painted horse could be yours for a mere 1495 turbine points.

It’s not the end of the world, a cosmetic mount is still a cosmetic mount. But evidently they are taking the position that any desirable in game reward should be available to buy for cash as well. This is really a logical extension of the F2P ideology, that people should be able to choose whether they want to get an item by paying cash or grinding in game. In fact, it’s probably a decent sales technique to introduce an item via the game, making it rare and distinctive so that players are aware of it and talking about it. Then slip it onto the shop later.

But I can’t help wondering if it diminishes the meaning of in game rewards, even meaningless ones like cosmetic skins for your horse …

[LOTRO] Wintershome

Amidst all the Cataclysm excitement (has it really just been a week?) I slipped back to LOTRO this week for a visit. And I’m just in time for the Winter Festival.

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Now this one took me by surprise because usually the LOTRO festivals follow a sort of pattern. There will be events and dancing in specific party locations in the starting zones – the party tree in the Shire is a particular favourite. Then probably some sort of a pub crawl for the inn league too and maybe some extra horse racing.

But they have been really working on their holiday events over the past year. (One might argue that given the slow pace of content otherwise, it’s probably just as well.)

At Halloween, there was a hobbit instance. And now, at Winter Festival (which they probably should have called Yule, just for consistency) an entire new mini zone. It’s called Frostbluff, and .. I’ve no idea where it is in Middle Earth, just that you can get a horse ride there from the usual suspects. We talk a lot about theme park MMOs vs sandbox MMOs, but this area does actually feel like a small enclosed theme park.

There is some lore behind it, the town was settled by people and the mayor made his life’s work establishing a famous winter festival. (ie. he build a theme park.) I won’t quibble any more about the themeparkness because there’s a ton to do here, and from what I have seen so far, it’s nicely put together. Not only that but right at the beginning you are confronted with a sense of injustice, of wronged workers who are being starved so that the mayor can get rich from the tourist trade.

I’m not sure if this was intended but it makes me wonder if I am supporting The Man just by trying any of the winter games. Or will the devs let me show the miserly mayor the error of his ways and bring some winter cheer to the poor workers and their families. I kind of hope the latter … but this is a F2P game now, so maybe they are trying to subtly press home the idea that imaginary people suffer when we buy shiny ponies from the cash shop.

But then again, can I really pass up the chance to see Mr Shakesburrow’s acting company, the Green Lily Orators, Bards, and Entertainers (G.L.O.B.E) for short? (The theatre, incidentally, is very cool. Player characters take roles in the play.)

lotroxmas2

This screenie is taken from inside the G.L.O.B.E theatre. Those are PCs in the audience and also on the stage; the audience is also prompted to throw rotten fruit or flower petals at the stage from time to time also depending on how well the actors perform, measured by whether they use appropriate emotes when prompted.

I am probably more morally torn by the introduction to this zone than I have been for the entirety of Cataclysm. And therefore I do want to spend more time there, figuring out what’s going on. Either way, this is definitely one of the coolest, most intriguing, and most expansive holiday festivals I’ve ever seen. A whole mini zone complete with storylines, activities, minigames and (of course) rewards … Yet, at the same time, it’s a strange theme park that isn’t very Lord of the Rings-ish in feel, even though they’ve really tried hard.

Maybe it’s just a paradox of holiday events that they will always tend to break the 4th wall, being seasonally themed amusement rides for players to correspond with RL festivals.

Having said that, some of the holiday rewards this time around are very cool. You could get a little stage to put in your own garden, to put on miniplays, and you can pick up titles such as “Star of the Show” or “Extra.”

Thoughts on LOTRO FTP

So, I’ve finally started to pay attention to LotRO again seriously since the European game went free-to-play and we actually have some new content to muck about with. Not only new content in terms of land-mass and quests, but also newly-scaled instances, new barter items to grind and a little class revamp for those of the Captain persuasion (which is me, naturally).

New specs – no problem. I can see the benefits of having some more viable speclines available to me, even if I still don’t like many of the individual traits it’s been interesting to toy around with them.

New quests – Enedwaith is pretty. I like the varied land, the quest hubs, the flow of the story. The epic book wasn’t too bad, shame it didn’t have any group content in – even if it had been done skirmish-style, like the Mirkwood book. I miss some grouping in epic books – often it helps make them feel more… epic. I am, however, taking the questing quite slowly and progressing at a much slower pace than I’m used to. I’m kind of enjoying that, despite feeling slow compared to my more ‘hardcore’ buddies. There’s a LOT of repeatable quests for barter items and reputation also. If you’ve not done the quests the first time, you don’t get to do the repeatables (fairly obvious), but I should, eventually, get some more of those done. I probably do a few more than many, but nothing like the hardcore playstyle I used to favour. Sometimes I feel bad about this, like I’ve fallen off some wagon. Other times, I remember I’m just doing other things instead.

Newly-scaling instances. Fun, distracting, a bit like skirmishes when they first came in, but with better reward structures. Have so far done Ost Elendil, two of the Barrows instances, and a couple of runs in Helegrod. I’d possibly have done more, but I’ve had a busy couple of weeks.

So I was reading about the November update, where Loremasters do very nicely (one day, Captains will receive some proper love from devs, honest!), and where class consumables get introduced (the summary linked to from mmorsel is the best out there). First thought – seriously, NOTHING for tailors again? Second thought – we can craft them or buy them from the store? Third thought – some of these look pretty essential for raiding performance, others not so much. Now, right now the better versions of all the consumables are crafted. That’s good. But the next tier down can be bought…

…so far, I think Turbine’s implementation of free-to-play has shown a great deal of thought. We can buy stuff and I’m sure they’re making a lot more money than they were, but nothing yet that I feel I have to buy. Although I was told this week by a fellow raider than anyone not buying stat tomes is an idiot. Colour me idiotic then, because I managed to raid with my ‘rubbish’ stats last week and truthfully since f2p came in and people bought stat tomes, we’ve done worse generally! I probably will spend my points on stat tomes eventually, and I do resent them more than anything in the store – but hey, there has to be some blatant money-making in there. Class consumables makes me want to watch the store more closely and I wonder how long before Turbine pushes the limits. Will we ever be expected to spend actual money to keep up enough to raid? Will that be a neat excuse for me to drop raiding? I only have a rubbish craft (ie. tailoring), and I find it difficult to get people to craft stuff for me. I make money and I end up spending it on tokens, scrolls, potions and I guess I’ll do the same for consumables in the future. But if I didn’t raid, I wouldn’t have to do any of that!

Tempting!

Dickishness? Or Fun?

Spinks’ post reminded me of something. Last week, during our Barad Guldur raid in LotRO I started laughing because of a conversation I was having with the other Captain in the raid. And when I decided to share my ‘evil’ thoughts with the rest of the raid, it exposed what might be called ‘dickish’ behaviour on my part. There’s a firey mob in the raid that, when it dies, does an AE burst of damage that can take people down fast. So, when it gets to 10k we all tend to run away and leave a sole tank in the vicinity.

Captains have a skill (Oathbreakers) that ups the damage on a mob by 35% for 15s that we can use every 5m.

Between Boss 1 and Boss(es) 2 (twins) in the raid there’s a fair amount of drudge-y trash mobs, so sometimes I chat tactics with whoever the other captain is (or general chitchat with anyone). Last week I simply commented that one of the things I sometimes do for fun is drop Oathbreakers on one of the firey mobs when it’s down to a third health and see if the raid notices the damage output is so much higher they need to run sooner. Most of the time they do. It’s never caused a wipe, I hasten to add… but I even felt bad while laughing about it.

I’m not a bad person, I just get bored and like my class skills to be noticed :-)