[SWTOR] I find your lack of excitement disturbing

Slowly, slowly more information is being released about Bioware’s upcoming WoW-killer, Star Wars: The Old Republic.

Last week, EA held a press event in London to show off a new playable species, their plans for class customisation and talent trees, and the Bounty Hunter. The link above also includes links to various press reviews of the demo. Most of which are notable for a tone of polite interest masking a lack of any genuine excitement.

Maybe people don’t want or need to get excited about their games any more. Maybe the journalists are so jaded from seeing demos and hype that they’re wary of piling on the plaudits for yet another game that will fail to meet its beta promise.

The writeups politely agree that combat looks fun, the demo story looks fun, and regret that much of the rest of what they saw is still in flux. Eurogamer has taken deserved flak (check the comments) for their MMO reviews recently, but Jon Blyth, reviewing for Eurogamer this time around does ask about plans for more alien races and gets the entertaining answer:

When I ask about others, I’m given an entertainingly evasive answer that they’d only be using humanoid races because love scenes get weird with blobs.

Love scenes get weird with blobs. Someone actually sat down and thought about it then? Hold me Garrus, Bioware are starting to scare me.

Today, the SWTOR Friday update announces their Advanced Class System, aka talent trees. This is Spinks’ lack of excitement. I don’t understand why my character has to choose between being dps or being a tank. Obviously I want to switch depending on what mood I’m in that night and what my friends are doing; or maybe that’s not obvious to anyone except me.

All I can say is that this fourth story pillar had better be absolutely knockout. And the truth is, I’m still so enamoured of the storytelling from Dragon Age and Mass Effect that if they are able to produce a massive version with several months worth of story based content, it won’t really matter if the gameplay fails to excite.