[Thought of the Day] On attunements and queues in group finders

Just in case anyone doesn’t know the term, an attunement is an archaic MMO term associated with a (possibly complex) quest that a player had to complete in order to be able to enter a specific raid or instance. ie. as well as finding a raid to take them. In these days of accessibility and raid finders, they’re largely obsolete.

Attunements have also been A TOPIC in the blogosphere lately.

There are three things that made MMO attunements so incredibly frustrating in the past:

  1. Lack of LFG. (Part of the hassle of getting attunements like Onyxia and BT done in WoW was down to getting instance groups.)
  2. Pointlessly random elements. (Remember the UBRS key in vanilla WoW? Based on rare random drops.)
  3. Confusion as to whether it was the players’ responsibility or the guild’s responsibility to get people attuned.

I  think if vanilla/ TBC WoW had a group finder, people would have been way less stressed about the group stages of attunements.

The reason attunements will not return is that the random group finder demands to be fed a constant stream of willing players, as many as possible. That means you never want to restrict the number of people queueing unless you absolutely have no choice. WoW doesn’t even want to make people locate the dungeon instance before they are able to queue for it because some players found that sufficient of a barrier to harm the queueing times. So remember this when you hear anyone suggest tweaks to the group finder that would result in fewer people queueing (like more stringent gear/ spec checks, or attunement checks); they won’t happen.

This is one of the ways in which group finders have changed the game. I would say for the worse because the experience of completing an attunement and gaining access to cool new content was quite an interesting and MMO specific playstyle.