The problem of stealth in MMOs

Melmoth writes about his fabulous Warden in LOTRO – it’s a very powerful and capable class, and great for both solo and group work. It can tank a bit, has some self heals, ranged as well as melee attacks, gets some AE capability, and can even teleport around the map (very useful in LOTRO, which has a large world map).

Whereas my burglar …. has stealth. Which doesn’t work all that well in groups, in raids, or against tentacles (this is a real tentacle by the way, not a tame pond one in the garden).

watcher_dangling

Stealth classes are usually popular in games. Being able to pick your fights is a huge advantage in PvP – the classic stealther attack of leaping out of hiding and backstabbing an opponent is fun to play (and a nightmare to balance).

Stealth has advantages in PvE also. In particular if you are an explorer.

  • Ever wished your game had a pause button? If you are a stealther, then it does. Any time you need to get the phone or grab a drink, just hit the stealth button. Your character will (probably) be safely there when you get back.
  • Ever needed to get to a quest mob that is behind a bunch of trash and wanted to do it quickly? Stealthers can usually avoid a fight whenever they want to. It’s great for exploring dangerous terrain also.
  • Or even if you’ve ever just wanted to check quickly if a quest mob is present, stealth saves the bother of having to clear an area unnecessarily.

But stealth simply isn’t that great an advantage compared to just being generally badass. You won’t notice this so much in WoW because the classes are all generally very powerful. But if a champion can mow through mobs almost as quickly as a burglar can stealth, then stealth isn’t really much of an advantage. Avoiding combat is never as rewarding as killing mobs in most MMOs.

Most players like to mow through mobs. A rogue-type class that dances around with crowd control, debuffs, and juggling survivability cooldowns is never going to kill a bunch of mobs as fast as the plate wearer with the devastating AE attacks. In WoW they just gave rogues better AE, and watered down the roguelike feel of the class.

In games like WoW that have become so focussed on the group content, and where the main object in instances is to clear then as fast as possible, rogues and their stealth playstyle has no purpose. The tank pulls, the healer heals, and everyone else AEs. No one wants stealth or the more strategic sneak-and-dodge pace of pulls which goes with it.

LOTRO isn’t quite the same style of game. They do provide many more quests which ask characters to scout out an area – something which stealthers can do quickly and neatly. There are entire zones (ie. most of Moria) where simply exploring and finding your way around is a big challenge, and stealth can be really useful. There are solo dungeons where a stealther can explore and set up ambushes without worrying about a group zooming ahead of them and just nuking everything anyway.

It may be that the different pace of a soloing stealther is one that can never really fit into a group based MMO. Not unless the whole game was about thieves (which would be pretty cool, actually). Maybe stealth belongs back in the era where games were more about exploring and less about quick badges and achievements.