Battlechicken’s Hymn of the Old Republic

In online games, devs and exploiters play a constant cat and mouse game in which as the stakes are raised, players are subjected to more and more intrusive online monitoring systems. Just to make sure we aren’t cheating and to try to keep our games free from bots, hacks, cheats, and so forth.

You will see similar issues with firewalls and virus protection programs. There is a tradeoff between safety and being able to actually use your hardware/ software unimpaired. And the other tradeoff is around false positives. That is, people who actually weren’t doing anything wrong being pegged by the system as a potential cheater. In the social care field, we talk about the tension between the roles of care vs control. That is to say: you want to support your users to have fun, live their lives, and do the things they want to do. But at the same time, it’s your job to make sure they don’t harm each other or abuse the system. That tends to make workers veer towards the paranoid side, which is a very bad thing if it ends up harming innocent users.

If anyone is following Battlechicken, you’ll be aware of her running battle with the Bioware customer service team, after having been banned from SWTOR on account of a false positive. It’s not pleasant reading, full of form emails which won’t even explain which dodgy program she was allegedly running and lack of communication from the CS team. So it’s nice to read that Bioware (finally) did the decent thing, contacted her, apologised, and reinstated her account. And they are now reconsidering how they will respond to this type of customer service issue – hopefully they’ll be able to learn from the experience.

I wonder how many players would have just quietly dropped the game, upset, on receiving the first email and not tried to fight back and argue their case. I wonder how many would have kept trying after the second and third form email.

Anyhow, props to both Battlechicken and the CS team (who are after all just trying to keep the game safe for players) and hopefully some good lessons can be learned from this.

[SWTOR] Quest of the day, companion chat, and when is a ban not a ban?

taris1

I’ve mentioned before that I love the graphical sides of being in cities or built up areas in SWTOR. In this screenshot, my Sith Warrior surveys the departures board (I assume) in Taris spaceport.

Taris is interesting in many ways, especially to anyone who remembers it from KOTOR when you encounter the planet before [spoiler alert] it is turned into an industrial wreck. This game takes place around 300 years later, and although Taris is mostly a swampy ruined wreck, it’s been interesting enough that both Republic and Empire have forces there and there are some alien settlements also. It’s not an especially pretty planet, but gives the Bioware artists more opportunities to show their chops on wrecked out industrial landscapes. And swamp.

What I found enthralling is that my class quest here could be boiled down to “find and kill four named republic generals.” That doesn’t sound too exciting, and mechanically it is exactly what your character is doing. And yet, due to the writing, the quest presentation, music, and pacing, it included some of my most memorable moments in the class story so far.

I don’t want to give too many spoilers but one questline in particular sees you furiously racing against time to unlock a safe room inside a reactor that is about to blow up, after having unmasked a ‘fake’ general, and been jumped by republic troops who clearly have no qualms about running into a reactor that’s about to blow up just for the chance of downing a sith. The timer was down to 10s, the music was getting more exciting and intense, and a speech option came up. I said to my companion (Quinn), “Do you have any last words?” And he said, “My lord, you know how I feel about you.”

I laughed. Why can’t you ever say anything that romantic when we’re actually on the ship and don’t have 10s left to live?, I thought, although that option wasn’t actually present. I have enjoyed having Quinn around while questing. He does occasionally pitch in to suggest ideas, or comment on military plans that someone else suggested. Annoyingly, he’s always right. But that comment above came from left field, I was expecting him to have a smart suggestion.

But now I’m curious as to what other companions might have to say for themselves during quests and whether it’s comparable, or if Quinn is an outlier and the writers just liked him.

Pacing

Because I’m a) really digging the game and b) am on holiday at the moment, I’ve been online much more than I usually would. There is a risk in Bioware-type games that once hooked, you can burn through the quests very quickly because you’re just that keen to find out where the story is going. I remember feeling similarly exhausted in Cataclysm-era WoW, because the quest pacing was fast enough that you could burn through content like a three year old in a sweet shop. And it gave me the quest equivalent of a sugar rush back then too.

I am already thinking that I may play another Sith Warrior alt, and take it more slowly next time, writing up each planet or questline as I do it with commentary.

Having said that, the pacing in SWTOR is generally fine (this is on a scale where LOTRO is glacial and WoW is superfast).  It’s a bit slower than WoW because of travel time, listening to quest mobs (if you don’t spacebar through them), and zoning in and out of your ship, and although some would disagree, I find that it gives you some slow time to appreciate the scenery rather than rushing questquestquest.

I have found the difficulty generally good in the game. I’ve been upgrading my gear via quests and gear tokens (which you get for planetary quests), and using biochem to keep myself supplied with healing and buff potions. I am enjoying that I can sometimes die in quests, but that when this happens, I can try again with a bit more thought and get through it. The end of chapter 1 was a particular high point and I died about 4 times in one part before I got the hang of it. Finishing that questline and picking up my legacy name felt like that much more of an achievement.

We’ve also had a chance to run some more flashpoints, none of which have really compared to Black Talon in terms of story. Which is not to say that they haven’t been fun. Plus you may meet some old friends in Boarding Party/ The Foundry which was split into two parts so as presumably to be more manageable for players. (I don’t think either is especially long but they work fine as shorter halves.) We’re still dual tanking them, although I’m now taking on more of the single bosses/ tougher mobs.

The bans, they burn

Top ‘news’ in the game this week was that some people were temporarily banned for doing something exploity in the level 50 zone with their low level alts. (The official explanation for this is behind this link.)

If you read the comments on the RPS story about this, you’ll see how quickly some players get riled up about this. And how people are able to (with a straight face, I presume) argue that innocent players who just wanted to test the limits of what the game allowed them to do are being HURT by this evil EA attitude.

But as an experienced MMO player, I tend to assume that ultra competitive players have a propensity to be obsessive cheating gits (as shown by every exploit in WoW ever) who are not satisfied with merely finding interesting loopholes and reporting them but will then go on and exploit them as if their lives depended on it until stopped, and if that ruins the game for other people then that’s seen as an added bonus. So colour me unsurprised when RPS later posted a more nuanced explanation, and were immediately accused by their readers of pro-EA bias.

What we get from this is that the readers of RPS tend to be twats. Or maybe it’s just that most gamers are twats (present company excepted, naturally), the jury is still out.

Don’t get me wrong, I have no issues with people playing competitively. But if something needs a fix that cannot be done immediately (ie. needs time to decide what the best way is to proceed), I have no issues with temporary bans being handed out while that happens as long as the players were given the chance to stop the offending behaviour first. Also I have no issues with people being banned for gold farming. And one of the good things about playing a sub game is that they usually have active CS teams to deal with this kind of thing, which I believe makes the game better and fairer for everyone else.

And now, here is two sith dancing (/clubdance is great)

dancing

Did Ensidia deserve a ban?

So the big WoW drama story today is that Ensidia got the world first kill on 25 man Arthas last night … and then later all took a 72 hour ban, and had the title and achievement removed. Allegedly because of an exploit involving engineering.

Larisa discusses the ban here, and whether people feel sympathy or not for one of the most opinionated raid crews on the planet.

But now events have taken an intriguing twist. Boubouille of mmo-champion, a respected blogger who is best known recently for being spot on with his Cataclysm leaks, has been provided by Ensidia with the logs from yesterday’s raids.

He uses these to show that the bombs had been part of the rogue’s regular rotation on other bosses, and comments that he didn’t think Ensidia had any way to know that the bombs were causing the problem. So of course they just thought it was a buggy fight.

Does seeing a respected blogger pick through the logs change your view on whether Ensidia deliberately used an exploit? And do they deserve a ban?

I think the harshest part of the whole thing will be if losing the achievement means that they can’t start on the hard modes next week with the other top guilds. And that will be a loss for all of the players who enjoy competing for progression kills.

Edited to add: And here’s a post on mmo-champion where one of the Ensidia raiders gives his point of view anonymously, and explains more about how it feels to be in that sort of guild and in that kind of situation.