So the instance in question last week was Blood Furnace – I’ve been finally levelling my bank alt. (Hurrah!) Things were going well, the tank was getting more and more confident with every pull. We killed a boss and kept going. Then the tank got a bit over-confident, pulled too many groups at a time … and we wiped. The tank said, “Haha, oops sorry” … and then left.
But why? It was a decent group, we could have gone back in, pulled that room more smartly and cleared the instance. There was no rage quit.
My guess is that it is because the run back to Blood Furnace from the nearest graveyard is not only a long one, but most people don’t even know the way anyway. And once everyone realises that most people don’t know the way, they can mentally add up the extra delay in their heads and do the maths themselves. Even with more mellow groups in the past, I have had to offer to show people the way back from the graveyard. So if you wipe in one of those instances, you potentially have a long and tedious wait, especially if one of the other guys fails to mention that they don’t know the way.
I don’t have major issues myself with running back. At least you get to see a bit of the world and know where the instance is supposed to actually be compared to everywhere else. But the game very clearly failed in this case at making sure that players will know the graveyard run before they enter an instance for the first time (ie. when you might expect to wipe.) Other instances are even worse – the run back to Blackrock Depths is notoriously long, even if you do know the way.
I do blame the group for being wimps and not even discussing the problem. It might be that everyone actually did know the way back. But I miss the LOTRO solution which is that when you release from an instance, you reappear just by the entrance.