Gaming culture: Bulletstorm and grown up kids

I’ve been working recently with people who are fans of computer games. “Great,” you think, “we’ll have so much in common.” Well … yes and no. They play shooters on consoles. I play PC games. They like corpse camping people in Black Ops and I’m not big on PvP.

And I get this cognitive dissonance when they’re describing excitedly all the horrible things they did in game to people who annoyed them, when I know that they spend the rest of their day working with young people who’ve been thrown out of their parent’s homes for being unmanageable (as you can imagine, patience and respect is really important in this line of work.)

So I come back with a new view on horrible gamer culture in shooters, which is that most current players probably like it that way. And since they have plenty of buying power, people will keep making what Leigh Alexander calls “man-child bloodbath games,” and they’ll probably be huge hits. I’m pretty sure though that while the guys I work with enjoy the odd smack talk in game, they wouldn’t be down with the sexist, homophobic slurs which are so characteristic of the culture. Or would they? Fortunately I don’t play xbox shooters so I’ll never know.

Bulletstorm is currently kicking up a media furore as the newest entrant into the man-child bloodbath genre.

And I think, “Well, game itself kind of sounds fun … but I don’t think it’s fun to dismember people and have loads of foul mouthed jokes and comments from the lead characters.” And I know full well that to most of the desired audience, that’s a big part of the appeal. They can’t wait to play a game where you get to shoot other people in the bum (graphically, mind) and have achievements with names that go way beyond suggestiive (possibly not safe for work.)

Leigh argues that we shouldn’t criticise games for being puerile man-child fantasies. If that’s what the market wants then that’s what the market gets. Which is fine, but I’m wondering more and more if I am the one who is not the ‘true gamer’ because if I know anyone who plays and likes that game, they’re going down in my estimation. Which again, is part of the appeal.

Games are now being marketed on the basis that women will hate them. You may have seen or heard of the adverts for Dead Space 2, with the tagline, “Your mom will hate it.” Or in other words, if you hate women and want to be really sure you won’t accidentally be gaming with any, buy this game.

 

Gaming News: What’s hot at E3, APB and the embargo of doom, WAR drops producer, Microsoft still has no sense of humour shock

Mourn with me now for the ongoing death-by-boredom of English football, coming to a TV near you on Wednesday night.

And in other news, another E3 industry convention has come and gone. So what did 2010 have to show? I’ve covered much of the MMO news here with a special SWTOR post here.

The two biggest stories of the convention, to my mind, are hardware related.

  • Sony and Nintendo are betting that we’d all like to see our gaming in 3D – the PS3 will get a compatibility patch for 3DTVs and Nintendo’s new 3DS handheld (no glasses required) will offer a 3D experience. In fact, if I had to pick one single news story from E3, it would be that everyone who tried the new 3DS said – in shock – it just works. And it will also apparently be able to show films in 3D.
  • Sony and Microsoft also showed off their respective motion controller technology. The Sony Move looks like a stick with a ball on the end, and Microsoft’s Kinect (the renamed Natal technology) doesn’t require the player to hold a physical controller at all, it picks up your actions as you move around. But somehow, despite giving a new XBOX to everyone at their presentation, Microsoft doesn’t seem to have captured the journalists’ attention.

Jon Shute blogs at VanHemlock about the various new hardware on offer, and concludes that neither of the two motion controllers seem to be aimed at the hardcore gamer.

The big three E3 presentations

Each of the big console manufacturers traditionally gives a big presentation at E3. The aim is to build up some excitement about their hardware, future plans, and what’s in store for their customers over the next year.

This year, I think Nintendo did the best job of capturing people’s imaginations. The 3DS wowed everyone who tried it. Their software lineup includes new outings for a lot of old favourite franchises (well, if you are a nintendo head anyway) including Zelda, Goldeneye, Kirby, Metroid, and Donkey Kong (yes really). There’s a strong lineup of software on offer for both of their consoles and as an avowed DS fan, I can’t wait to get my hand on a 3DS. I also look forwards to more DS RPGs and puzzlers. All very crowd pleasing stuff.

What Nintendo do extremely well is put the message across that their portfolio offers something for everyone. I’d be surprised if anyone saw that presentation and didn’t find at least one game or genre that caught their interest.

By comparison, Microsoft just can’t seem to get it right. Even when they have technology as potentially exciting as the Kinect, they somehow … miss the mark. Instead of a coherent ‘we offer something for everyone’ message, they just give the impression that they’re incoherent and confused. On the one hand, they’re chasing the 18-30 male gamer with a slew of shooters and a deal with ESPN to show premium sports on Xbox live. To hammer the point home, EA introduced a new Xbox loyalty program called ‘the Gun Club’ – I guess they won’t be including any family type games with that then.  … And then there’s Kinect with some dancing games which M/soft is trying to portray as the Xbox’s great white hope. It does not compute.

Then there’s Sony who are trying to sell people on the future of 3DTV – a rather expensive future given the current recession for sure. Their presentation leaned heavily on third party games, but what a great lineup. Sorcery – a magical combat game based on using the Move controller – sounds amazing, exactly what you’d want of a Harry Potter knockoff.

They also put one over on Microsoft by actually announcing prices for the Move. And also, whilst confirming that the PSN (online aspect of the PS3) will remain free, they plan to offer a premium service which will include extra downloadable content. I think we’ll need to see what’s on offer before people decide whether to go for this or not. The other big news from the Sony presentation is that Portal 2 will be available for the PS3, along with steamworks.

Some of the other games that caught my attention at E3 were Tron, Bulletstorm, Portal 2, the obligatory SWTOR and a whole slew of games for the DS.

No reviews for APB until a week after release?

All Points Bulletin, the GTA-alike PvP based MMO is rumbling towards release at the moment. And the developers decided that now would be a good time to demand that reviewers not release any reviews until a week after the release date. RPS state in this link that response to the beta has not been positive – I’m not so sure. Plenty of rpg.net players seemed to like it well enough.

In reponse to press complaints, Realtime Worlds produced another press release and moved the embargo forwards.

Whilst I understand that MMOs take time to review, the answer is glaringly obvious and is just to read impressions from several different sources – blogs, bboards, professional sites. A MASSIVE multiplayer game needs to be seen from a massive number of views, and most casual blogs also treat foolish press embargoes with the disdain that they deserve. Trying to get a blogger to not tell their mates what they think of their latest purchase is a fool’s game.

Drescher leaves WAR

I had hoped that WAR might be settling on an even keel but in news this week, Josh Drescher (the producer) got the boot. I wish him luck in future – I still do have a soft spot for that game, but it cannot be a good sign.

No more red ring of death

I cringe for Microsoft, I really do. There will not be a red ring of death (the nickname for the indication that hardware has failed) on future XBOXs because …. they’ve removed the red LED.

That’s a classic marketing solution to an engineering problem, by the way.