[SWTOR] 10 things you need to know about consumables

There are four main types of consumable in SWTOR, and the reason it’s worth knowing about them is that they are all pretty good and can add a lot of survivability and power to your character. Bioware have been quite good about scattering medical droids who sell healing and buff potions all over the gameworld, and healing potions are also frequent drops from mobs. Vendors in cantinas will also sell buff food. And you will occasionally find stim vendors out in the world – I think this is just where Bioware decided that they needed extra vendors standing around for RP purposes because they just split off some of the goods that medical droids would otherwise sell.

I’ve been running Biochem, and it’s balanced oddly. The crafted consumables are better than bought ones, but also can be expensive to make at the top end, so I’m not sure that people have a good idea how to price them on the AH at the moment.

In any case, here’s ten things you’ll want to know about better living through chemistry in Star Wars: The Old Republic.

1. Store bought stims (buff potions) typically last for an hour and will buff one of your core character attributes (might, willpower, aim, cunning) – there are also Stims that boost presence (this buffs your companion) and endurance.

bluestim

2. Crafted stims will boost power or defence in addition to one of your core character attributes. Fortitude stims are the tank buffs which buff defence as well as endurance, the other stims all boost power as a secondary stat. Blue crafted stims will last for double the length (2 hours) and will not disappear after death – they’re the equivalent of WoW flasks. Purple crafted stims are for Biochem crafters only, are equivalent to green crafted stims and are reusable.

foodbuff

3. In Cantinas, there are vendors who will also sell you food buffs. The ones I have seen so far is a food buff that improves your out of combat regen for 30 mins (arguably not v useful since every class has an out of character regen ability, but this will probably save time if you’re speed levelling.) The other is a 30 min buff to presence (ie. boosts companion power), which does stack with stims. So if you’re struggling with solo content, the food presence buff might be one to keep in mind.

4. Green crafted healing potions will typically heal for more than vendor bought ones, and can come in at different level ranges also.

medpacs

5. There are also green crafted healing potions which heal your companion as well as your character. Potions which just heal your character will be called XXXX medpacs, potions which also heal your companion will be called XXXX med units. If your companion has died, one of these potions will res it in combat as well as healing – I don’t entirely know if that’s intended but it is what happens at the moment. I find these invaluable when I’m trying solo content that is a bit tough for my level.

6. Blue crafted healing potions will typically provide a HoT as well as the initial burst of healing. The HoT heals for half again of the initial healing burst over 15s. They’re good, but I’m not sure they’ll be worth the extra cost to craft.

adrenal

7. Adrenals are short term potions which provide a large kick to one of your secondary  stats for 15s (ie. power, surge, crit, et al). I haven’t seen any vendor adrenals, so these may only be available from Biochem crafters. Adrenals are all blue items, except for the purple reusable ones (Biochem only).

8. There are also triage adrenals which increase your tech/force power for 15s but reduce the amount of damage you do during that time by 50%. If it’s not obvious from the name, these are meant as healer buffs – if you’re not a healer use one of the other adrenals.

9. The cooldown on medpacs is 90s (ie. you can use one every 1.5 mins). The cooldown on adrenals is 3 mins. There is no cooldown on stims, but they are longterm buffs that you won’t need to spam unless you’re dying a lot. The reason Biochem is probably overpowered at the moment is that they can make reusable versions of any of the green crafted items for themselves. So as a Biochem crafter, you can if you want have access to a heal potion every 90s, an adrenal every 1.5 mins, and buff stims up all the time without having to rustle up the large number of materials or credits that it would cost anyone else to buy this.

10. You can use all of these consumables in PvP.

voss

This is a shot I took on Voss. There do seem to be rather more orange/ brown planets than strictly necessary ….

Thoughts on LOTRO FTP

So, I’ve finally started to pay attention to LotRO again seriously since the European game went free-to-play and we actually have some new content to muck about with. Not only new content in terms of land-mass and quests, but also newly-scaled instances, new barter items to grind and a little class revamp for those of the Captain persuasion (which is me, naturally).

New specs – no problem. I can see the benefits of having some more viable speclines available to me, even if I still don’t like many of the individual traits it’s been interesting to toy around with them.

New quests – Enedwaith is pretty. I like the varied land, the quest hubs, the flow of the story. The epic book wasn’t too bad, shame it didn’t have any group content in – even if it had been done skirmish-style, like the Mirkwood book. I miss some grouping in epic books – often it helps make them feel more… epic. I am, however, taking the questing quite slowly and progressing at a much slower pace than I’m used to. I’m kind of enjoying that, despite feeling slow compared to my more ‘hardcore’ buddies. There’s a LOT of repeatable quests for barter items and reputation also. If you’ve not done the quests the first time, you don’t get to do the repeatables (fairly obvious), but I should, eventually, get some more of those done. I probably do a few more than many, but nothing like the hardcore playstyle I used to favour. Sometimes I feel bad about this, like I’ve fallen off some wagon. Other times, I remember I’m just doing other things instead.

Newly-scaling instances. Fun, distracting, a bit like skirmishes when they first came in, but with better reward structures. Have so far done Ost Elendil, two of the Barrows instances, and a couple of runs in Helegrod. I’d possibly have done more, but I’ve had a busy couple of weeks.

So I was reading about the November update, where Loremasters do very nicely (one day, Captains will receive some proper love from devs, honest!), and where class consumables get introduced (the summary linked to from mmorsel is the best out there). First thought – seriously, NOTHING for tailors again? Second thought – we can craft them or buy them from the store? Third thought – some of these look pretty essential for raiding performance, others not so much. Now, right now the better versions of all the consumables are crafted. That’s good. But the next tier down can be bought…

…so far, I think Turbine’s implementation of free-to-play has shown a great deal of thought. We can buy stuff and I’m sure they’re making a lot more money than they were, but nothing yet that I feel I have to buy. Although I was told this week by a fellow raider than anyone not buying stat tomes is an idiot. Colour me idiotic then, because I managed to raid with my ‘rubbish’ stats last week and truthfully since f2p came in and people bought stat tomes, we’ve done worse generally! I probably will spend my points on stat tomes eventually, and I do resent them more than anything in the store – but hey, there has to be some blatant money-making in there. Class consumables makes me want to watch the store more closely and I wonder how long before Turbine pushes the limits. Will we ever be expected to spend actual money to keep up enough to raid? Will that be a neat excuse for me to drop raiding? I only have a rubbish craft (ie. tailoring), and I find it difficult to get people to craft stuff for me. I make money and I end up spending it on tokens, scrolls, potions and I guess I’ll do the same for consumables in the future. But if I didn’t raid, I wouldn’t have to do any of that!

Tempting!