My game provides a useful service at a reasonable fee, your game gouges gamers with RMT shenanigans


These are the new Everquest 2 mounts which went on sale this week at the innovative and market testing price of $25 (aka same as the WoW sparkle pony). (I hope openedge1 is going to keep up his campaign for people to give the money to charity instead.)

Reaction has been predictable. Some players love the idea and rushed out to buy them. Others worried that EQ2 is spending too much time copying WoW and not enough in more innovative ventures. Arkenor even dubbed the new mount Copykat. Both bloggers (and developers, evidently) realise that for better or worse, Blizzard has the power to set prices in the MMO sector so $25 is now the going rate for mounts.

Sera@Massively is big enough to own up that while she hated and despised the idea of the sparkle pony, when it turns up on a game that she plays and enjoys, she wants one too. I thought that was a very honest article to write, so props to her. And I think it encapsulates how a lot of gamers feel about RMT –  if a dev produces something we want at a price we’re willing to pay, we’ll buy. But not until then.

Also, watch how they have restricted which buffs each mount can give. Unlike in WoW where you buy one sparkle pony and all your alts can have one, in EQ2 you’ll have to get one for your melee and one for your casters. In fact, their site doesn’t make it clear whether you have to buy one for each alt anyway. Honestly? Sparkle pony is starting to look like good value, and that scares me.

The bought mount provides more advantages to the player in EQ2. Unlike in WoW (where the riding skill is the expensive part of owning a mount), buying the mount itself is the primary cost of owning one. And these particular EQ2 mounts also provide in-combat buffs for owners. The leads me to another facet of EQ2 which frankly boggles me, which is that you can ride mounts into combat … and use a switch on the UI to decide whether or not you can view it. So if I get this right, mounted combat is exactly the same as non-mounted (you could sneak up and backstab someone, for example) and there’s a toggle to decide if you see the mount or not. (Hence the combat buff from these ones.)

Surely mounted combat ought to be rather different from ground combat? Colour me confused that people don’t complain about this, and in fact they actually complained when the devs agreed that it was dumb and wanted to take it out.

Oddly enough, I don’t care about being able to turn off hat graphics. That’s the sort of thing you’d see in films or plays where a director makes that decision for better dramatic effect. But turning off the mount? I find that very bizarre.