Ulduar Update

How’s patch 3.1 going for you?

I logged in after the patch and was immediately grabbed to go tank Emalon (new Wintergrasp Boss) in a PUG. We didn’t kill him, but we were improving on each attempt. And then Wintergrasp came up so we did that instead.

After that, I ran off to grab my dual specs. Dual spec joy!

In the evening, we took our first steps into Ulduar. The mood in the raid was electric as we zoned in. People were singing, chattering excitedly, discussing their dual specs, bringing out all the old jokes that probably should be retired by now. It was so very very different from the week before when we were dragging our tired carcasses around Naxxramas again.

We saw lots of other raiders on their way into Ulduar and everyone was waving to each other. Our server was being surprisingly obliging, for once. Things got a little ropier later but Blizzard EU ™ did a fantastic job with it, considering the load.

So we zoned in. Nope, no achievement for just zoning into Ulduar. There were some steps! We ran down them. No achievement for running down the steps?!! Man, we’ve been here 10s and no achievements yet, Blizzard is slacking.

This was forgotten as soon as people caught site of the cool vehicles parked in the courtyard ahead of us. Cue: “get to the chopper” jokes. We didn’t have much of a clue what we were doing so we piled into vehicles:

  • tanks got to drive tanks (YES!!)
  • ranged dps got to be tank gunners
  • healers got to ride choppers (Note: In the UK a Chopper is a kind of kid’s bicycle, which we all thought would have been funnier)
  • and I can’t remember what the other vehicle was but everyone else got those

So I jumped into my tank with a warlock as my rear gunner and together with everyone else, we set off.

The first obstacle is a long gauntlet of (destructible towers), other vehicles, helicopters which need to be shot down, and various bits and pieces for the Demolishers (hah! I did remember the name) to pick up to use as fuel or ammo. It was pure crazy fun. Not knowing what we were doing wasn’t a major hindrance and it didn’t take long to get the idea. I was really enjoying smacking down towers, and steering the tank so that my gunner could get a good angle on the flying enemies.

Then we came to some vehicle healing patches, from which we figured that the boss was close.

Flame Leviathan is an easy fight. Tanks kite him around (wtf is my armoured tank attempting to run away from things? That was weird), choppers weave in and out dropping patches of oil which demolishers can set on fire, non-kiting tanks interrupt his flame jets and … best of all … demolishers can catapault spare moonkins onto Leviathan’s back which is as good a place as any for them, I guess :)

In any case, we one shotted him/her/it although it was quite a close-run thing. Finally, an achievement!

I looked round at the end and there was only my tank and one of the choppers left standing. Everyone excitedly discussed whose vehicle was most fun as we ressed and sorted the loot (another achievement for the first badge of conquest, now we’re rolling), and planned to try next week with some towers up (ie. one of the hard modes).

Now the thing about Flame Leviathan as an encounter is that it’s easy, yes, but also very enjoyable. I defy even the most hardcore of hardcore guilds not to have had fun with their vehicles. This is what a vehicle based fight should be like. It was also a nice boost to more casual raiders coming in for the first time, even if they struggle with the other bosses, they get to see the fun vehicle fight and retrieve some loot.

The NPCs chattered to each other about setting up teleporters and we moved on. There isn’t any trash before you get to the next few bosses, just wide corridors and pretty scenery. And then we got to see what the teleporter was all about, it’s possible to port from the entrance to past Flame Leviathan without having to run all the way back. Nice work, NPCs! You can stay.

We took a brief look at Ignis and started to clear some of his trash mobs. But from discussion with other raid groups, we heard that he was bugged and raid leaders decided to take a crack at Razorscale instead. Incidentally, we kept getting updates which we were in Ulduar about how other raid groups were doing. Raiding on Argent Dawn is fairly tight knit, so many of our raiders have friends who raid with other guilds or groups. And it’s really handy when it comes to passing on information like this, about which encounters to avoid.

Razorscale is hard. There’s a first phase with lots of adds that need to be collected and killed, some which need to be tanked separately because of the badass whirlwind attack and others with a crazy chain lightning. In brief interludes, the captured drake descends and you pile on as much dps as you can before she takes off again. There is also fire. Because all Blizzard encounters have fire that you need to move out from. In a spark of originality, this fire is white.

We spent the rest of the night figuring out how best to handle phase 1. I think we had the tanking mostly sorted, it’s just a case of how best to get the dps onto Razorscale quickly when she lands.

Note: Razorscale and Ignis were both hotfixed on EU servers after the first night’s raiding.

Second Night

I wasn’t there for this one. More attempts at Razorscale, they had her to phase 2 a few times. Then they moved on for some learning wipes on XT-200 which apparently has awesome voice acting. I’ll look forwards to seeing it.

10 Mans

I’m not sure how much 10 man raiding I will be able to fit in now. The weather is brighter and my weekends are becoming more booked up so the regular Saturday run is off the cards, for me at least.

I’m sad, because I did really enjoy running them, but not sad enough to … you know … cancel my social life over it.

Another guildie took over the organising and they took down Leviathan and XT-200 this week. On Sunday I was in an impromptu 10 man which knocked off Emalon and then wandered off to kill Malygos too.

Looking Forwards

I am really looking forwards to getting back into Ulduar for another crack at the drake. But, I know that dps has always been the weak side for our raid group — yes we have some awesome players but we don’t have 16 consistently awesome dps. If Ulduar continues to be heavy dps checks, then I can see us struggling and it won’t matter how much effort I personally put in. We may need more runs through Naxx to gear up newer people also.

But, we’ll see how it goes.

More on Dual Specs

I had always said that I wouldn’t level my druid until I could dual spec her. Last week was that day. She’s now level 72, has healed three instances as a tree and topped the dps meters as moonkin in a fourth.

It’s been fun. Thumbs up for dual specs and for the new looking for group interface.