Is Champions Online on the ropes?

Eric@Elder Game reckons that CO has about a month to determine whether or not it will be able to survive for a couple of years or not. (It’s worth reading his post partly because he’s an insightful writer with some industry inside perspective but also because this one has a funny story about a profanity filter.)

I’m not a great fan of superheroes but even so, I had noticed that I’ve heard very little about CO in the blogosphere recently. There was an upsurge of interest when the game launched, with quite a few people picking up lifetime subscriptions and explaining what they enjoyed about the game. But I haven’t heard much recently. I’d assumed that the people who played were settling down quietly to do just that, but Eric has a different view.

We know that CO was not a huge hit. We also knew that Cryptic were planning to launch a second AAA MMO within a few months – Star Trek Online, which is a much much bigger IP. Eric wonders if this will put more pressure on the CO team within the company.

This is very bad news for Champions players. Champions has been relegated to the role of red-headed stepchild… it’s that crappy failure of a game that keeps stealing resources from Star Trek Online, which is the game that’s going to save the company.

But here’s the thing. There are certainly publishers who run several successful MMOs at once — mostly free to play type games like Aeria Games, or social games like Zynga (creators of Farmville, Mafia Wars, etc). But these are much less demanding games (in terms of artwork, music, coding support) than the lush top of the line subscription MMOs that Cryptic is producing.

Will they be able to sustain both CO and STO without one game losing out in the long run? Because if one does lose, it won’t be Star Trek. How many people who took out lifetime subs for CO are still happy with their purchase, I wonder.