Solving the Oculus Problem

I had a whole post ready to write all about the problems posed by The Oculus in the random dungeon finder. It’s THAT hated instance, the one people always bitched about, the one they are most likely to drop out of as soon as they zone in.

It doesn’t matter why this is. All that matters is that players learn quickly from each other to gauge the risk of not completing any given instance. And once people have learned that the fastest way to get badges in the Oculus is to leave immediately and queue again in 15 minutes, the instance is basically toast.

I was going  to unveil my great plan for making The Oculus more popular to fix this quickly. It was inspired. It involved giving the end boss a 1% chance to drop a battered hilt (the current hotness in trash drops). If all else fails, just bribe the players some more.

And clearly Blizzard were thinking along the same lines, because the rewards for killing the end boss in Oculus are about to be boosted. Zarhym posts on the US forums:

Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake.

The blue drake is a pretty little mount. 2 extra badges are not to be sniffed at (even people who don’t need badges for gear can find something to spend them on, even if it’s just epic gems to sell) and rare gems are always handy.

So, it’s no battered hilt. But will the promise of extra loot be enough to make more players fly?