I have been running a fair number of flashpoints recently in SWTOR, and I’ve come to the conclusion that Kaon Under Siege might be my favourite instance/flashpoint in any MMO ever. What really makes this instance stand out for me is the incredible atmosphere, great instance-based storytelling, a few challenging trash mob pulls, and interesting enough bosses (OK, the bosses are not really the highlight of this flashpoint, but I feel they have enough strategy to keep them both interesting and in genre with the rest of the instance).
What I mean by atmosphere is that this is a zombie survival type of setting. Parts of the instance are eerily dark, with players using torches that hover around their heads. Parts involve zombies/rakghouls jumping out at you, in packs. Even if you know the instance reasonably well, the atmosphere is solid. Part of this is down to good pacing; sometimes you can see the rakghouls wandering around so you have time to plan the pulls carefully and other times you’re walking down a dark and quiet corridor and they leap out. It leads to an instance that doesn’t feel as though it’s just a static bunch of mobs standing around in corridors.
By storytelling, I mean that you pick up an entire storyline as you are travelling from boss to boss. There are some conversations (that people tend to skip through if they’re in a hurrt) but also you get some of the information as you are moving/ fighting. On arrival, you know that the planet is quarantined, then you learn via radio that some nobles are trying to break the quarantine so you try to stop them, then you see their hijacked ship crash, talk to the surviving pilot and see him succumb to the disease, and finally have to pick your way through infested and dangerous areas to get to a place where you can find where the infestation began and get a pickup for your team. It’s very smoothly put together. There’s plenty of show to go along with the tell.
The bosses have some interesting features. One boss fight features waves of rakghouls where one character gets to sit in the weapon turret and everyone else helps mop up and take out the rakghouls that are more dangerous. Another boss has to be kited towards explosives when it goes into frenzy (although tbh people seem more likely these days to tough it out). Another set of three have different abilities depending on the kill order. So again, it doesn’t feel like a set of bosses standing in a room waiting for you.
Some of the packs of trash mobs have interesting abilities also. There are rakghouls which have crowd control, others which explode when they die, and others which will throw players around (probably into any other packs of mobs in the area). So as players learn the instance, they can learn the routes which avoid pulling two packs at once, and learn which mobs should be taken out first.
I feel it’s an instance which shows off the very best of SWTOR design, with an attention to the detail, storytelling, that extends into boss mechanics in a way that I haven’t really found in WoW recently. (My favourite WoW instances were Stratholme and BRD, vanilla versions.)
So for any fellow instance runners: Which are your favourites, and why?