EA held an investor call this week and although I have summarised the main points of note below, it is instructive as to how most mainstream news blogs deal with new stories. A single investor call from the CEO was chopped up and served as multiple different news stories, one point in each. But they’re mostly based on various points made in the same presentation.
It’s really very different from the way the regular news is shown (I think I’d kick the BBC if they tried to report news this way) where usually there’s one main news stories and then some associated commentary to fill up the extra slots.
Compare mmo-champion to WoW Insider to see an example of comprehensive news vs chopped up news. (Not wishing to diss WoW Insider who do provide some added value via commentary and analysis on their news items rather than just posting a stream of single paragraphs.)
This week’s prophet of doom for SWTOR is BigPoint boss, speaking at the London Games Conference, who said:
“If you look at Star Wars from EA and BioWare, they estimated a development budget of over $100m,” he explained.
“This is an online game for many million of subscribers, so the publisher does not understand that a subscription model is not the future. With micro-transactions maybe I see the game having a chance but I don’t think that EA or BioWare will ever be profitable with this game.”
(Feel free to send me links to any blog posts, forum posts or news items about anyone being dubious about SWTOR’s future. Maybe I can make this a regular weekly item.)
And speaking of Star Wars: The Old Republic you’d like to vote on the new name for the Jedi Wizard, place your mark here.
The Story of Red Shirt Guy
It’s a fairytale story of geek meets geek king, impresses king with knowledge of obscure law, and wins a kingdom. OK, not a fairytale story although you wouldn’t really know that from the way people are spinning it.
Red Shirt guy distinguished himself by showing up at the Q&A session at Blizzcon (in a red shirt, yes) and asking a lore question that caught out Chris Metzen, Blizzard’s lore supremo.
I haven’t followed the story to a great extent after that but there were some videos on youtube, and Blizzard fixed the lore problem and also included a red shirt dwarf guy NPC in Cataclysm as a nod to the guy. Blacksen and his guild also decided that they’d like to do something nice for him so invited him to come raid with them and pick up a very nice and very lore-inspired mount in ICC.
Oh, and he also has Aspergers.
This week also saw the launch of the Xbox Kinect controller, which allows a user to control a game by gesturing and moving around, rather than by using a manual controller.
Destructoid review Kinect, with answers to all your questions about ‘how much room do you actually need.’ I have also seen a report that Kinect has some issues with face recognition on dark skinned users (but I’d be astounded if they hadn’t tested that thoroughly before going live, because the PR would be pretty awful if that’s true.) It does highlight one of the difficulties with testing face recognition and voice recognition software – you need to test against a very wide range of faces, accents etc. so as not to be accidentally racist.
Kotaku review a bunch of launch titles here.
In an interview with Gamasutra, a spokesman claims that Kinect is going to outsell the iPad, and Microsoft commented elsewhere that they are forecasting 5 million sales this year.
EA halves losses
EA announced this week that they had a strong quarter and halved their losses compared with Q2 last year. Of course, they had a lot fewer sales as well and this is likely due to their current strategy of releasing fewer but ‘stronger’ games.
Recently released Medal of Honor also apparently picked up 2 million sales in the first two weeks. There’s also a slightly mismatched message coming out of EA about that game. One of their VPs said that MoH didn’t meet their quality expectations. Riccitello on the other hand said that it was a clear success and likely to become another franchise.
2 million sales is hardly a failure in anyone’s book, but still the game will likely be blown away by Black Ops which is due for release next week.
In F2P FPS news, EA also announced that they plan a PC Battlefield game that will be free to play. It is to be gritty and realistic. It sounds as though there will be some progression elements (learn skills, buy equipment and weapons) as well as the usual battleground gameplay. If you think it sounds a bit MMOish, so do they.
This is more about you jumping in with 32 players, maybe playing against strangers, a bit more of an RPG experience, more of an MMO way of approaching things.
If you like the sound of that, you can sign up for the beta here.
Other EA related news this week is that they apparently now have an agreement with Facebook to use Facebook Credits for virtual transactions in their FB games for the next 5 years.
There was a time a few months ago when people were actually excited about a Lego Universe MMO. Then Minecraft came out and players realised that it provided all the building block related gameplay anyone would want without the annoying MMO Conventions. Right?
In any case, Lego Universe MMO went live a couple of weeks ago and the reviews are trickling in, it doesn’t sound as though it’s quite there yet.
I do very much suspect that Minecraft has sucked in many of the adult players who were intrigued by the idea of a building block world.
Genetic Algorithms applied to Starcraft 2
This is a story to warm the cockles of any computer scientist’s heart. It came from slashdot, which linked to Louis Brandy, a compsci blogger who explains how someone else was able to use a genetic algorithm to calculate optimal SC2 build orders for the zerg.
If you’d rather read this in English, RPS have a summary here.
It’s pretty cool that the game strategy in SC2 is deep enough that this type of approach throws up some interesting new ideas. I don’t in any way think that knowing some great build orders makes the game faceroll, that’s crazy. Chess Grand Masters still beat chess computers too … for now at least.