There’s a great interview with Jeff Gomez at The Narrative Design Exploratorium where he discusses both the past and the future of interactive storytelling. He’s an artist and visionary which means he lapses frequently into outrageous and overblown metaphors. I’m not sure we’ve quite reached the point of:
We will weave dense, elaborate tapestries of narrative with our mobile devices, for example, to which a few or many thousands of audience members can contribute creatively.
Well, not unless the ‘dense and elaborate tapestries of narrative’ are Kanye West jokes, anyway.
But aside from all that, he makes some very good points. Social networking is making it easier and easier for fans to find each other and share their enthusiasms, to collaborate and cooperate and to communicate. Fans write fiction, they run games, they set up mailing lists, they build a whole network of creative and cooperative fandom and it encompasses a lot of different media.
In short, you buy what you love, and you want to share what you love. The Internet and especially social networking makes it easier than ever to tell people about what you love. It’s become a specified form of self-expression.
In any case, it’s a great interview. Gomez describes how he’d been a fan of cross-over stories even while reading comics as a kid, he played D&D, he’s worked in the comic industry and on Magic: The Gathering so he’s coming at this from a very different perspective than a computer game designer.
And if it highlights one thing to me, it is that there is an important halfway house between players and game designers/ TV writers. It is a place for player generated designs, player generated stories, and player generated mentors and fansites. This isn’t just the difference between casual and hardcore players, it’s to do with people who want to get personally involved and contribute something creative.
D&D gave us the notion of players as storytellers, and inspired a whole generation of game designers who grew up as kids running games for other kids. MUDs and MUSHes did the same thing for players like myself who ended up helping to staff them. But what about MMOs? Can they ever open up those sorts of opportunities for players too? CoH is the only game brave enough to have really tried it so far …