My first MMO was Dark Age of Camelot and my first character was a minstrel. It’s a jack of all trades class with a bit of melee, a bit of buffing, some stealth, and some crowd control. The crowd control was a single target mez (it’s a sleep spell) with a short range, and you had to play a little song on your flute to make it work. When I first started playing, I tried this out and figured out very quickly that it was rubbish. I mean, the mez broke as soon as you hit the mob. Plus if anything hit you while you were playing your flute song, it didn’t complete.
So if people asked me to do it, I just explained that it wasn’t very good.
Later, I was in a group with another minstrel (this didn’t happen often, it wasn’t that common a class). And what do you know, he started tootling away on his flute and dancing around during the pull and sure enough, one mob got mezzed and stayed mezzed. It was a revelation to me.
He was actually even better than that because with all the dancing around, he could mez 3 mobs ON HIS OWN before they even got to us. And I was like “Um, I’m a bit shit, aren’t I?” (I didn’t say that though. I just thought it.) And sure enough, a couple of months and a lot of practice later down the line saw me doing the same thing.
Monkey See, Monkey Do
Now this is what emergent behaviour is all about. Someone thinks of something new and tries it, and finds that it’s cool. Other players either read about this, or see someone do it. Then they try it for themselves. The new tactic catches on. And it’s purely because of something that players learned from each other, not something the game instructions explicitly told them to do.
But for this to work, you do have to be willing to watch, to listen, to read, and to learn from other people. It’s also how you learned most things as a child.
And it’s more fun and immediate if you witness it first hand, just as I did with the uber minstrel in DaoC, than if you just read about it or see it on a Youtube tankspot video. Those things are good, but they don’t smack you in the face the same way as actually seeing someone else do something cool.
Things I learned about raid leading last week (from watching other people)
PvP Raid Leading:
The guy who led the PvP raid would be a familiar name on my server and faction. He organises a lot of world PvP, city defenses, town defenses, attacks, RP PvP events, and so on. So he’s very used to grabbing a bunch of inexperienced PvPniks and steering them to some semblence of success, zerg-style. And to those who mock zerg PvP, that’s not as easy as it sounds. The raid itself was good fun, we met our goals, got to fight a few players on the way, and here’s a few tips I picked up on PvP raid leading:
- Make sure everyone knows where the raid is heading next. What’s the next objective?
- If people die, give clear instructions for what they should do. Should they res and run back? Should they res and wait for a summon?
- Keep the instructions basic. Keep the tactics simple.
- Don’t be afraid to go back for people who got lost, just make sure everyone knows what is going on.
I was especially impressed at how well he communicated the instructions for if people died. Everyone always knew whether they should run back or wait, and where the raid would next stop to summon people. It kept the momentum and stopped people from panicking about how they’d catch up with the rest (this tends to happen a lot with zerg raids – if people lose the zerg, they panic.)
It was a very relaxed, chilled out experience. And no small part of that was because the raid leader was relaxed and chilled out.
Oh, Sartharion! PvE Raid Leading:
Anyone who leads a PUG PvE raid has my greatest respect. I don’t make a habit of it, and as a result I’m really not used to leading a bunch of people of varying skill, experience, and who may or may not give a shit about the encounter. So I’m really bad at gauging the capabilities of a PUG. In this group, we were taking down Sarth+1. Our dps was not stellar. Our tank failed on all three basic jobs of “just keep its head and its tail away from the rest of the raid, and don’t get caught in the fire wall either.” But we got Sartharion on the second attempt. So here’s a few more tips:
- It’s not over till its over. Don’t give up too soon.
- This includes if someone makes a stupid pull. Just calmly call out the kill order and let the raid deal with the extra mobs. If you’re going to wipe, might as well die fighting. See rule 1.
- Trust your gut feel. If you know your raid can make the kill, don’t be dissuaded from trying again.
So this raid was pretty much a study in tenacity and the raid leader trusting the players to handle unexpected incidents like pulling an extra trash pack, or the dragon tail swiping the raid (although I am bitter about being tail swiped while I was about to get out of a void zone).
What have you learned recently from watching someone else play?