Links, and the last word on tank numbers in WoW

First off, good luck to Kadomi (of Tank like a Girl renown) with her new blog, Live like a Nerd which is going to have a broader base than the WoW-centred blog. I’m a big fan, and welcome to life after WoW!

Pete at Dragonchasers ponders how he feels about challenge in games. I’m firmly in this camp where feeling overly threatened by a game just makes me turn it off. When I see a hard mode, I automatically think, “Oh it’ll be too hard for me,” and switch it to normal (or easier)  even though I’m a fairly experienced gamer. For people like me they should label the modes, “Beginner”, “Don’t worry, it’s a bit harder but you can do it,” and “Think before you rush in.” In any case, it’s perfectly legitimate to want your challenge doled out in a careful curve so as not to frighten the less macho amongst us.

Moon Over Endor posts about his experience with the extended SWTOR demo that was held recently in London. SWTOR announced on Friday that they’ve retooled class roles somewhat so that now Smuggler/ Agent is the only class that cannot tank, dps, or heal (they can’t tank!) — all the others can. (edited to add: Nope, my bad. What changed is that trooper/ bounty hunter and inquisitor/ consular both get the option of all three roles — smuggler/ agent can’t tank and jedi knight/ sith warrior can’t heal. Thanks expostninja for the correction.) I am amused at the notion of a trooper as a ranged healer, I hope they get a healing gun 🙂

Nick Dinicola at PopMatters explains why the whole point of Dragon Age 2 is that your character is limited in their ability to change things. He also puts his finger on one of the things I like about the setup which is that I’m a bit tired of the hero’s journey and like the idea of playing a character who is a bit less special.

Eurogamer reports that EA is planning its own version of realID (or at least a persistent identity across all EA games).

And finally, Bashiok (a Blizzard community manager) posts about making WoW easier:

Overcoming all of the obstacles (I CHOOSE NOT TO SHOOT HER WITH THE SILVER ARROW… NOOOOO) was a big part of what gaming (I HAVE 1 LIFE!?), and especially PC gaming (HOW DO I LOAD MOUSE DRIVERS?), <used to be> about. But, I feel we’re lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements

Clearly he hasn’t tried to play Mass Effect 2 on a PC recently, if the amount of hassle I have had in trying to persuade it to locate its own saved games are any indication.

And on that note, Bioware are giving a free copy of ME2 on PC to anyone who buys DA2 before 30th April (including people who already own it). Astoundingly, some people are complaining about this. When I started it up, I commented on twitter that I wondered if the Illusive Man was a love interest and got this:

Cdr_Shepard Commander J. Shepard

@copperbird What the hell… ?
Got to love twitter.

LFD and tank/ healer numbers

I wonder if the LFD tool itself has contributed to having fewer tanks and healers in the queues.

Why? Well, when forming groups was difficult, players who really wanted to socialise in games tended to roll tanks or (more commonly) healers. It was well known that doing this would automatically make you popular without all the hassle of actually having to make friends with people. (Note: this is not to say that no tanks/ healers have social skills since most of them do, it’s just that it was a shortcut to being quite popular in groups in game when you were new and didn’t know anyone.) For example, I always felt well loved in vanilla when I played a holy priest.

But now, with LFD, groups are more accessible to everyone. Playing a tank/ healer just offers shorter queues. So people who mostly wanted to tank/ heal to get groups now have a choice — wait longer or take the grouping roles. And if the instances or the random groups are sufficiently annoying when tanking/ healing then they may well be deciding to just suck up the longer queues as dps.

That ‘women in gaming’ post

There has been a lot of discussion on gaming blogs I read recently about feminism and gaming. Much of it valid and making good points (if couched in rather arcane jargon for a non-arts grad like me).

The elephant in the room with feminism and gaming

And yet no one seems willing to really deal with the core issue, which is that there is a strong gaming culture that really hates women. I’m talking about the cesspit that is xbox live chat. I’m talking about the smack talk on trade channels and the ease with which some PvP players talk about raping their opponents.  (Rivs discussed this in a post yesterday, and also linked to appletellsall who makes a poignant call for people to challenge this behaviour).

The fact that some faction leaders are wearing string bikini tops pales into insignificance compared with the shit that comes out of the mouths of many male gamers. And the horrible and unfriendly culture of many games. Games which in themselves may not be overtly sexist in any way – any way except for attracting foul mouthed yobbos as their core audience who think that the entire genre is their safe space to say all the things they are told off for at home.

It isn’t just computer games. Even when I was playing RPGs as a teen, there were stories going around about sexist GMs who thought it was amusing to have female character brutalised and raped in games. (When I say stories, I mean you didn’t have to go far until you ran into someone who’d experienced this.) A product of poorly socialised teenage men with a bone to pick? I don’t know. I only know that no RPG rulebook I ever read had rules for that or even suggested it. Players thought of that one all on their own.

So from early on, as a female gamer, it’s easy to get the sense that you are intruding on a male domain and a lot of people really really don’t want you there. In fact, gaming culture hates you. And all you wanted to do was just play games. The games don’t even have the decency to label themselves, “No women allowed!”

Now don’t get me wrong. I know there are many many male gamers who are far more welcoming, and I love you all (in a sisterly sense). I play RPGs and board games with and against some of them. I have played MMOs with many of them. I’ve commented on blogs written by many, and I even married one! I do in fact like (some) guys, although it will not stop me trying to stomp you into the ground if we should meet in a battleground.

But gaming culture has been toxic for far too long. Trying to change that is a long haul proposition, a journey towards recognising that “those guys” don’t own the hobby. We don’t need to feminise everything; neutral is a win compared to where we are now. It’s going to be a messy fight because the perpetrators will – correctly – see that what was previously their space is being invaded and cleaned up. Just it will benefit everyone else who isn’t them, regardless of gender, ethnicity, age, etc. I have the smallest violin in the world and it’s playing for all of them right now.

How can it ever be viable to cater to the minority?

masseffect2stats

This week, Bioware released some statistics they had gathered about how people play Mass Effect 2. One of the things they showed was that 80% of games played featured a male Shepherd.

Now, riddle me this: if you were Bioware and had that statistic to hand, would you think it was worthwhile to keep offering the option of a female Shepherd in ME3? That’s a lot of voice work and artist work for only 20% of the player base. And unlike class distribution, which can be tweaked by making various class abilities more fun or more powerful, people either want to play a female avatar or else they don’t.

And yet, as a female gamer, I’m never going to be in that 80% who want to play a male character (OK, I have a male blood elf alt but BElves don’t count!). Gaming is so male dominated that I’m never  going to be in the majority of players, unless I swear off the games I love and switch to another genre. Any argument that says “Well, most players want more boobs on their NPCs and more bald pasty space marines as their PCs so that’s what we must provide” is always going to exclude me, because I will never be part of that ‘most.’ It will exclude anyone else who wants to be a bit different too. And since I don’t want to go and play Farmville, I pretty much have to grin and bear whatever the market wants to serve up to their majority male audience who have certain preferences in their power fantasies. That’s the reality for most female gamers, although we still have a non-negligent amount of gaming dollars/ pounds to spend.

I don’t for a moment think that Bioware will use these statistics to stop offering female Shep as an option. But I’d wonder if they were tempted to eye the bottom line, just a bit.

What would be so bad about catering to a wider player base?

I am sure that the sorts of things that female gamers typically ask for would benefit most gamers anyway. More crafting, emotionally engaging storylines, more non-combat activities, cosmetic gear, better housing and more roleplaying opportunities. No one would lose out if MMOs catered to a wider playerbase.  Game genres that are popular now won’t just disappear. For example, there will always be shooters. Even the drive towards dumbing down isn’t particularly driven by a female audience but more by common sense and market numbers. An accessible game doesn’t need to be a dumbed down one.

So why do people make such a crazy fuss whenever this subject comes up instead of saying, “Hey maybe you’re right. How can we make our games more inclusive so that you don’t always feel like an unwanted stranger?”

It’s because games are generally designed to appeal to the notional core male gamer. As soon as anyone suggests that perhaps all gaming activity should not be focussed on this marketing ideal, people who fall comfortably into that group will start to bitch like crazy. That’s a good thing, it means that the message is getting through. And yet, going back to the Bioware numbers, we cannot really argue that it would improve the bottom line. We’re asking for something that may or may not be financially rewarding for the developer and that’s a sticky wicket to be on.

Yet, what choice do we really have? Give up on gaming and go back to the knitting, sci-fi fandom, or some suitably feminine pursuit where we will be in the majority? We’re gamers. And this too is a game.

(For the record, I don’t think that WoW is by any means the worst offender. Which is part of the reason that it does have quite a strong female demographic.)