Why CoD Elite is great for gamers

Amidst all the complaints of cash grabbing and random exploitation of gamers levelled at Activision after the announcement of the CoD Elite subscription service, I wonder if anyone else thinks it’s a smart idea for what  could be a pretty good service.

I really like the idea of being easily able to find players who share similar interests. Don’t hate me! I just think it would be kind of fun to be able to run a battleground with other players who are fans of The Game of Thrones and discuss what’s likely to happen to Sansa and Arya in between rounds of PvP. Or easily find players who are from the same area so that we could get together for meetups more easily if we all get on.

One of the big unsolved problems in MMOs has always been how to find a good guild. Achievement-heads have gotten around this by defining a good guild as one where they can get lots of achievements, and then flocking to websites where guilds are defined by their achievement scores/ progression. More social players make contact with each other by chatting, by targeted ‘adverts’ on bboards and by getting recommendations from their friends. But there is always an element of luck involved.

But what if it was just easier to hook up with a bunch of fellow gamers who share similar interests/ location/ age/ criteria of your choice? What if it was easier to set up tournaments and events in the game just for your friend list?

The challenge of building a social network layer onto games isn’t a new one. Steam has an implementation, Blizzard toyed with Facebook associations before an outcry from players closed down that idea (incidentally, Facebook would have been free, anything they decide to implement for battle.net might not), various startups like raptr and xfire have experimented with these ideas as well.

But none of them have been as well integrated into a specific game as CoD Elite will be.

The first step with introducting a new paid service is to plan out a service that people will want to use. I think that Activision have hit this one for six, it could improve the game experience for a lot of current fans. The second step is to get them to actually pay – and in a world where other social networks tend to be free, that may be a harder sell.

And yet, those ‘free’ social networks are supported by advertising, by marketing demands which are tilted in favour of the bottom line and not of the users. Perhaps a pay-for social network which really is designed purely to serve the users’ needs isn’t a step we should be shying away from.

At the end of the day, you pays your money and you takes your choice. I commented recently that the way I’d prefer MMOs to earn more money from players is to offer more services and goods outside the game itself. I’d much rather pay for access to a cool social network than for cash shop goods and xp potions …

Advertisements

Should more social players pay less?

Here’s a great story, Valve/ Steam supremo Gabe Newell has a great interview with Develop, discussing his views on Valve, mobile gaming, social gaming, how he looks after his staff … and payment models.

The industry has this broken model, which is one price for everyone. <…> What you really want to do is create the optimal pricing service for each customer and see what’s best for them. We need to give customers, all of them, a robust set of options regarding how they pay for their content.

An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave.

Interesting notion – but recognising that some people will actively build the community and be seen as more fun to play with than others is quite an interesting step. In MMO terms, this might mean charging less for successful guild leaders, a bit more for soloers, and rather more for griefers.

He gives this as a hypothetical example but I wonder if you can actually reward your more social players like this. After all, they’re creating content for your other players and making your game community a more pleasant place.

And more to the point, if you imagine MMOs/ online games are all competing to attract these community builders (at least in a sense), what if one game did offer a more appealing reward and attracted a larger amount of these players?