Yesterday, the NDA on the Cataclysm beta was lifted so if anyone thought they weren’t getting enough information about that yet … expect to drown in it from now until release. If the sheer volume of data is overwhelming, then comfort yourself in the knowledge that many things will still change before launch day. So you could reasonably just save your energy and ignore it all until you get to play personally.
Top sites for info:
- wow.com (the old WoW Insider blog, nothing to do with Blizzard)
- official US cataclysm beta forums (ignore the EU ones, devs don’t post there)
Comparing with the current expansion, the NDA for Wrath was lifted on July 18th for a Release date of November 13th. If Blizzard are running a similar timetable for this expansion, then they’re aiming for a release in late October. So maybe a couple of weeks after Final Fantasy 14 goes live on the PC (Sept 30th).
A look at the proposed guild perks
I’m right in the overwhelmed with data category but I was curious to check out some of the guild perks which are currently in the Cataclysm beta.
This is definitely going to change guild dynamics. And I wonder if actually these new guild abilities will encourage good practice and help guilds to differentiate themselves.
For example, some of the perks on offer will automatically pay money into the guild bank every time a guild member loots a mob. So what are guilds going to do with that cash?
- You could pay repair costs for guild members.
- You could pay out bank dividends every month (just divide the contents of the bank by the number of players.)
- You could run a guild lottery – let people enter by paying in crafted or gathered items (ie. something useful) in return for a chance to win the monthly pot. I’m considering doing this for my little friendly guild.
- you could provide guild members with consumables or even crafted goods
- you could pay for mounts, or for starting bags for new alts
- you could keep it all for yourself and your alts …
But the main thing is, a guild will be expected to do something with this new resource, and to inform guild members what they plan to do. Other perks include increased honor points (from PvP kills) for guild members, better results from gathering, reduced repair costs, and shorter hearthstone cooldowns.
The other one which caught my eye in the list was:
Chug-A-Lug (Rank 1): The duration of buffs from all guild cauldrons and feasts is increased by 50%.
We haven’t seen cauldrons for awhile. In TBC a cauldron was a type of resistance potion which could be used by an entire group or raid. So it looks as though guild alchemists will again be able to provide an entire group with a potion or elixir buff.
In any case, being in a guild with any or all of these perks is going to be quite a sizeable advantage for a player. And I wonder whether the perks and the push towards being guilded will make more people question what sorts of services they think a good guild ought to offer to members. Will people still be satisfied with what they get from their current guild, or will GMs be expected to offer more?