Apologies for a bits and pieces posts, there’s a lot of news out this week that I thought was interesting but not really enough to write a whole blog post about.
First DLC announced for Dragon Age 2
Arb and I are keeping a weather eye out for announcements about Comic Con 2011 since we’re going to be there (have I mentioned this enough times yet?🙂 It’s less than a month away now.)
Bioware chipped in this week with the announcement that they’ll be offering demos of Mass Effect 3, SWTOR, and Dragon Age 2 Legacy – the first DLC for that game. The SWTOR announcement is in a different link but I’m sure that was a no brainer anyway. We’ll be aiming to check those out, if only in the hope of picking up freebies such as the inflatable swords which have been on offer the last couple of years.
We don’t know much about Legacy apart from the title, but already starting to wonder whose legacy we’re talking about here, exactly. I would be quite curious to find out what happened to Kirkwall after I left in a blaze of glory skulked out in the night with my batshit insane blond boyfriend of doom. Surely the world can’t keep on turning without Hawke to set it straight/break it horribly??!
ArenaNet will also be demoing Guild Wars 2 at Comic Con this year, so hopefully we’ll be able to report on that as well. As well as snag freebies, obviously.
Is Zynga going to buy Popcap?
Venturebeat reports rumours that Popcap (makers of Bejewelled and Plants vs Zombies, amongst many others) is in talks to be acquired. It’s not known yet if it is true, but they naughtily bander Zynga’s name around as a prospective suitor.
I think the most depressing sentence in the article is:
PopCap is an appealing target for almost any game company because it has several extremely popular games that can be turned into franchises.
I suspect that a lot of us would rather have new games than Bejewelled 17: the slightly sparklier version.
City of Heroes (finally) goes free to play
This is good news! City of Heroes announces that later this year, they’re switching to a model which will allow players to play for free or go with a subscription model. It sounds as though they’re going with a LOTRO-type of approach where subscribers get some free currency to spend in the game shop (which has plenty of fun cosmetic costumes) as part of their monthly deal.
Here’s the side-by-side comparison of what subscribers get in comparison to F2P players. And again like LOTRO, if you have ever paid a sub for CoH previously you get some perks when the game switches over compared to a new F2P player (Note: F2P players are limited to 2 alts unless they buy more slots, it’s not clear to me if older players will be able to keep all their alts if they come back except for directly purchased slots.)
I’m happy about this news partly because it’s a fun game which I think will lend itself very well to this model, and also because I have friends who play and now it’ll be way easier for me to join them occasionally.
Followers in Diablo 3 are for noobs only
Anyone who thought Blizzard had caught the companion bug from Bioware and were planning to amp up the importance of followers in Diablo 3 can think again. Apparently the main use for followers is to help new players in normal mode in single player (and get them used to playing in a group – although this may backfire once they find how annoying real people are compared to their faithful NPCs). They will become less useful in hard mode, pointless in nightmare, and not available at all in multiplayer.
They’re there to make the single-player, normal difficulty experience feel more cooperative and to aid in enhancing the story. These factors lose some importance in multiplayer and in the higher difficulty settings of the game, and as such, the followers won’t be as relevant there.
EVE and Microtransactions
The latest on EVE is that someone has leaked an internal memo about plans for microtransactions in CCP’s games. Eve News 24 discusses the cosmetic cash shop prices and the data in the memo.
One of the main reasons that I think long term players get concerned about some of these microtransaction plans is that there’s a point where you wonder how far game devs are putting profit above making fun games. And if your main concern as a consumer is to buy (and pay for) fun games, you’d probably like THAT to be their main focus.
Clearly it’s great if companies that make good products do well. But at what cost?
The other main issue – probably mostly for old dinos like me – is that we like virtual worlds because they’re separate from the rat race of the real world. It’s because the real world doesn’t have much effect on the game world that the game world can be relaxed and fun, and being relaxed and fun is important for being able to play. The more the game favours real world tilts, the less ‘fun’ it gets. It’s like the way people always seem to have more fun in betas, because they know there’s no major consequence for failure or not optimising. Maybe fun is a minority interest.