Scaling awesomely with gear as compensation for doing bad damage when undergeared is not good game design.
This quote, in a nutshell, describes the issues with gear scaling.
The idea that you start off weaker in return for being stronger later on sounds like a payoff that most people understand. A lot of players make these assumptions too — if a character is easier/ faster to level they feel that there should be some kind of built-in cost. It just doesn’t work in an MMO with multiple classes who are all required to end up at around the same level.
Or rather, because everything in MMOs is weighted towards endgame, there is no amount of weakness early on that could really make up for being overpowered at the end. One is just more important than the other. Plus it makes the early game miserable.
In this quote, he’s talking about Fury warriors. (I wish mine did that sort of damage. I think I lost my Fury mojo from doing too much tanking … or something.) But this also represents the challenges of Cataclysm. Blizzard is going to try to make all classes scale evenly and equally with gear. That isn’t currently the case, and it’s accepted as an issue. So good luck to them on that. Unfortunately it isn’t the kind of flashy player-pleasing fix that grabs headlines and draws in the crowds, but it’s probably the biggest long term endgame fix that they’ve ever made to the game.
But do you agree with the quote? Surely in a gear based game, being able to scale awesomely with gear is one of the great motivating factors to progress your character?
Last week was a first for me with the blog. First time I’ve written a whole week of blog posts in advance and pre-scheduled them, because I was off visiting Arb (not that I didn’t have net access, we are civilised folks after all).
I’m not sure how other bloggers organise their writing but I usually note down ideas when I have them and write one up either the evening before or early in the morning. So that was my brief flirtation with being organised, I promise it won’t happen again And if I was a bit slower with replies then that’s why.
So Champions Online and Aion have been out for about a month now. How are people finding them?
Melf has a great Aion review up at Word of Shadow. I prefer reviews where people list both good and bad things about the game, especially when the reviewer basically liked the game, because that means they probably ‘got’ whatever it is supposed to be about and can hopefully explain it to readers. Evizaer also had a look at Aion and gave it a straight no.
Girl Unplugged posts a Champions Online review, again this is a review from someone who likes the game and can explain why. And Syp has a solid point by point comparison between CO and City of Heroes. I do find it interesting that people who have bought a lifetime subscription are much more likely to take a longterm view of a game – ie. Oh it’s a bit rough now but it’ll be great in a year’s time. If I’d paid $200 up front, I don’t think I’d be too thrilled about having to wait a year for greatness.
And still on the superhero theme, I have a basic disagreement with Muckbeast in the comments on his post about attracting women gamers, about whether the superhero genre is more popular with women than fantasy or sci-fi. (Harry Potter, Lord of the Rings, Twilight … I’m just sayin’.)
Other Stuff to Read: Twelve of the Best
- Make Your Own Zombie Game – the zombie game experience gives you a chance to throw in $10 and participate in some game design. I’ll be curious to see what they come up with.
- Wolfshead explains why scaling content should be our future! Why do we have to stick to group and raid sizes that are predetermined? Couldn’t the content just scale, like it does in CoH or Diablo?
- tor.com is a blog that deserves a spot on any geek’s newsreader. This month is Steampunk month and they post a Steampunk 101 guide with an incredible shot at the bottom of a steampunked up laptop that has instantly become my object of desire.
- Jaye at Journeys with Jaye explains why his exercise bike is an MMO and the scary thing is … he isn’t entirely kidding. Edited to add: Mea Culpa and sorry Jaye for getting the gender wrong, that should read SHE.
- Jormundgard tries to psychoanalyse Garrosh Hellscream and explains why he’s disappointed with how that character has been developed.
- Andrew Doull finds Puzzlequest quite traumatic and a lot of his reactions could apply equally to any quest based game. What does it mean if we’ll go commit (virtual) genocide just because an NPC in a position of authority told us to do it?
- And although this may possibly be the least subtle link between links ever, I thought it was absolutely fascinating that The Anne Frank House were able to post up an actual video of Anne Frank on youtube this week. This is (obviously) from before the family went into hiding.
- Keen writes a sharp, well observed post asking whether MMOs are being designed for too many players these days. And what do you lose when you decide to go for the mainstream?
- And two thematically related posts: Tobold wonders how people like their games to be paced – if it’s all excitement all of the time then there’s never any downtime in which to socialise after all. And Andrew@Of Tooth and Claw asks how people feel about difficulty in games, and particularly about ‘cheating’ to sidestep the difficulty if it is getting in the way.
- Hudson splits the CO community into two parts, conceptualists who try to stay true to a character concept and minmaxers who design their character concept around whichever powers work best at the time. Which are you?
- Larisa wonders if it’s OK to apply to another guild while you are still guilded. After all, it’s OK to apply for new jobs while you’re still employed (at least until your employer finds out).
- And another tor.com link, this time to a fantastic report on a reading and Q&A session with Michael Chabon (another of my favourite ever living authors) who is a dyed in the wool geek and proud of it. I’ll end with a quote from him:
… he goes on to describe the way fandom binds people together:
“For in playing, or writing, or drawing, or simply talking oneself deep into the world of a popular artwork that invites the regard of the amateur, the fan, one is seeking above all to connect, not only with the world of the show, comic book, or film, but with the encircling, embracing metaworld of all those who love it as much as you do.”