People who play games are egomaniacs. It says on the box you get to control armies, discover new technology, and create entire civilizations. So, right away, you’re an egomaniac.
If there is one law of computer gamers, it is that everybody loves Civilisation. So when the game’s designer, Sid Meier, gives a talk about game design, it’s worth listening to what he has to say.
Kotaku has a good summary of the legendary designer’s keynote speech from GDC. He touches on how he designs around the idea that every player likes to win, and how he views the psychological effects of rewarding or punishing players. This is Venturebeat’s coverage of the same talk.
The other part that caught my eye was the comment on protecting the player from themselves. Or in other words, players tend to be risk averse which doesn’t always help them learn better strategies. For example, when saves are freely available, players often save their progress before every battle and just reload and try again until they win. This can make it harder for them to see where an improved strategy could help them in the bigger picture.
Sid also plays WoW, incidentally. But sadly he doesn’t take the opportunity here to make a few suggestions to Blizzard.