One of the things I’ve been reading this week is Too Damn Epic’s discussion of different types of MMO endgame, where he wonders why things have gotten so repetitive.
He discusses raiding (PvE) endgame, PvP endgames and territory wars, and having the game actually end (eg. Tale in the Desert). Go check it out.
Aside from giving props to anyone who can quote Spinoza in a gaming blog post, I have played games with social endgames and whilst they had their ups and downs (and probably created more drama than any AAA MMO put together), there was definitely a powerful emotional connection between players and the game world, of the type which is bleeding away from the current crop of endgame design.