It’s like Valve read my mind (or blog). I hadn’t really planned to buy much in the Steam Sale but they kept putting up games on my list so what’s a girl to do? Current haul this time around includes: XCom, FTL, Kerbal Space Program, SIns of a Solar Empire Rebellion and Dust: an Elysian Tale. I don’t feel manipulated and am a happy customer (at least now that I’ve figured out how to get XCom to save) but it’s true that I spent more than planned.
I am epically ambivalent about Steam’s strange trading cards thing – is it a game or just a bizarre hook to reel in collectors? Not sure, but it seems popular and I picked up some pocket change by selling my cards on the Steam marketplace to people who (for whatever reason) seemed to want them. It is worth noting that people will also pay pocket change for cards generated by playing the games so if you buy a game from Steam that has a lot of associated cards, you can recoup some of your outlay/put the profits towards your next purchase. This makes it one of the most excruciatingly clever promotions ever seen.
Also I kind of like the design that collectors get rewarded with being able to collect things, and I can still get rewarded for NOT being a collector (ie. by being able to sell the unwanted collectables.)
Jamie Madigan has spent more time thinking about the psychology of steam summer sales.
So what’s the score with Dust?
I haven’t booted up Dust: an Elysian Tale yet, as am currently too occupied with XCom. But the name does remind me that I haven’t heard much recently about CCP’s Dust 514.
I assume from this that no news is bad news, given that gaming companies tend to hype every minor piece of positivity to the ends of the earth and beyond. So colour me unsurprised that Brendan Drain just slated the game on Massively after trying it last week:
Last week I finally sat down to play the game myself and was thoroughly disappointed with both its 2005-era graphics and fundamentally broken gameplay.
The review a couple of weeks back in Edge Online was also harsh.
Combat has about as much personality as the bleak, dust-blown worlds. There’s none of Halo’s gently exaggerated physics, Shootmania’s relentless velocity or Call Of Duty’s immediacy. There’s just shooting people with guns, albeit while battling against some suspect hit detection and sludgy controls.
It’s in stat-packed menu screens, not on the battlefield, that Dust feels most part of the universe in which it nominally takes place.
I don’t know of any official figures about Dust, but I remember wondering last year how much CCP had invested in developing Dust and what the knock-on effect might be on them if it wasn’t successful. I guess we’ll find out.