More on female costuming in games: Dragon’s Dogma, Tera, Guild Wars 2

So, which of these games is the odd one out among Dragon’s Dogma, Tera, and GW2? If you answered Dogma (because it’s PS3 only) or GW2 (because it has no release date yet), then you’re technically correct but go to the back of the queue.

The answer is Dragon’s Dogma because it gives you a very wide range of looks to pick for your character, covering all the fantasy staples from full ornamented platemail to viking chicks in string bikinis and furry boots.  Unlike the others which stick you in something godawful. I’ve been intrigued with Dragon’s Dogma for awhile since playing the demo at ComicCon last year, and downloading the demo convinced me that it is the one to look out for if you’re interested in an open world fantasy game with a more active combat style than typical MMOs.

You also get to customise your own companion/ pawn, so I made a wizard who looks a bit like my RL partner so I can order him around (don’t pretend you never do this either! Smile ). There’s a good set of choices including fat and skinny characters, stances that are hunched at the shoulder or shoulders-back/boobs-out, and choices of voice actor too. One other thing, which works surprisingly well, is that all the hair and makeup options can be used for characters of either gender. So if you want that gothy male mage with eyeliner or a female warrior with a buzzcut and tattoos, you can do it (or, ya know, vice versa).  I’m really taken with what I saw on the demo, and especially liked being able to target specific parts of the monster in ways that affect the fight. For example, shooting a flying monster in the wings to bring it down, or cutting the snake head from a chimera to stop the poison. Also there seem to be different tactics that can be used, depending on you and your companions skillset and size/bulk – for example a large (and fearless) companion can grab the griffon by the leg as it takes off and wrestle it to the ground.

So thumbs up for Dragon’s Dogma from me, not sure if I’ll buy it at release but definitely aim to pick it up at some point. If you have a PS3 and like that type of game, try the demo.

Apart from the flexibility, what I really liked about the character generator was being able to create just about any fantasy character stereotype that I could imagine. See, I’m not against characters fighting in string bikinis or casting spells in belly dancer outfits, but I want it to be thematic and I want to have choices. Despite some of the clothing being quite skimpy, none of the characters actually looked like strippers. They looked like characters from fantasy art.  I think that’s a powerful point to take away.

More on clothing

Rohan has some screenshots of the crazy stuff his TERA character is wearing, this isn’t one of the prepubescent looking race, just daft armour. I rarely wish ill on any new MMO, but I won’t cry if TERA crashes and burns purely because those design decisions don’t deserve to be rewarded.

Kadomi has a brilliant three part roundup of her experiences in the GW2 beta (which are mostly positive). Go check them out:

Quest Mechanics

A look at the design manifesto (does GW2 fit with what arenanet have claimed?)

Barely covered (clothing for female characters in GW2)

The last link includes pictures of the cloth casters. Having looked at the TERA pictures first, my initial reaction is that GW2 isn’t that bad (see, it could be worse!). The Mesmer looks terribad in both male and female versions, however. Purely from a point of taste. I never really got that ‘dresses like a showgirl’ vibe from GW, the Mesmer there was more of a semi-kinky aristocrat which I think is a look I could go for more easily on a mage of dubious ethical purview. If I can’t have my frockcoat, breeches and riding boots back, I’m not going with the Mesmer for sure.

There’s also something very teen about the Necromancer look. I think it’s the somewhat gothic vibes along with fluffy pompoms on the boots.  I assume ‘perky goth’ is the design goal, but it makes her look about 14.

It is one thing to have a strong design direction, but I’m not fond of the look. I’m just glad I’ll have Dragon’s Dogma to fall back on for my fantasy staples. Even Diablo 3 is starting to seem more appealing, gearwise.

[Links] A medley of links for early summer

The clocks changed here yesterday so let’s call it summer!

Last week was fairly heavy on MMO news, another sure sign that developers/ publishers are firing shots across the bows in anticipation of the summer convention season. (That’s a second sign of summer.)

Also, I saw The Hunger Games at the weekend, which may be this year’s first ‘summer’ blockbuster. (Enjoyed it a lot, in case anyone is wondering. We don’t see enough teen girl power fantasies that are about survival, purity of heart, and fighting social injustice rather than about romantic entanglements.)

The Mists of Pandaria beta started last week, without an NDA, so expect increasing amounts of news/ screenshots/ live video feeds etc on the internet from now until launch. I am bitterly regretting the WoW-blogger tendency to focus in hard on a single class because if (like me) you play a class that isn’t popular in the blogosphere, it’s actually quite hard to get a) a sense of excitement for your class and b) any information without having to delve around the bowels of patch notes/ dev comments on the mmo-champion front page. On the other hand, if you’re interested in druids or hunters, you’ll get it all analysed about several zillion times.

Anyhow, I suspect there isn’t much interesting to report on warriors. Even the glyphs look a bit dull, although there is one cosmetic one that makes your character look on fire when it is enraged. I’ll call it the “girl on fire” glyph.

Cynwise wonders where all the warlocks went in Cataclysm and looks at levelling data to find out how many people abandon their warlocks along the way. Warlocks in MoP beta, incidentally, have some tanking abilities (ie. proper tanking abilities, not just an attack with high threat.)

Apparently Blizzard have confirmed that they have started working on the next expansion after MoP. Are there any NPCs left to become raid bosses?

Green Armadillo is considering SWTOR 3 months after launch, and takes a look at how much money he would save if he buys it now compared with going in at the start, and how many bugs will have been fixed and extra content added (in 1.2).

This also reminds me I was going to write a post sometime about how fun Arb and I have found it to play our alts as a duo. There are times when the characterisations are almost uncanny.

Rohan has been playing TERA during a beta weekend, and isn’t impressed by the beta community.This is a game I dismissed automatically as soon I saw videos of female characters running in a way which involved panty shots. Call me psychic if you like…

Still, you live by the sword, you die by the sword. TERA choose high heels, skimpy armor, and lolicons. And thus they get the audience that is primarily attracted by high heels, skimpy armor, and lolicons.

Pete at Dragonchaser reports that Notch is apparently working on a new space trading sandbox game. He mentions the magic word ‘Elite’ and I start doing the pavlovian dog thing :)

CCP presented some information about the World of Darkness game at EVE Fanfest 2012. I had to read that article twice to be sure I’d gotten it right that they said “The game will have a focus on fashion”. So just like EVE then :P

Out with the old year, in with the new. MMO predictions for 2012

I didn’t make a great job of my predictions last year. TAGN has a super gaming roundup of 2011, covering what actually did happen.

I was right about mobile gaming becoming ever more popular although I’m not sure any specific game has rivalled Angry Birds yet for popularity, and also right about the Android market growing. I predicted something big for Zynga and sure enough they went public, although the share price hasn’t been performing well.

I predicted e-sports to grow, which I’m not really sure has happened.

I also predicted more emphasis (in the PC and Xbox world at least) on Indie games/ bundles/ etc. I don’t think we’ve yet seen the breakout indie MMO, but this year has seen some super and well received new indie games. Dungeons of Dredmore and Terraria have been two that have seen particular play round my house. Avadon the Black Fortress is the one on my backburner, as it’s on my hard drive but I’ve just not had the time yet to play it.

Any fans of roguelikes out there? Check out the results of the Ascii Dreams Roguelike of the year 2011; TOME4 heads the list with Dungeons of Dredmore close behind.

I said, of the Nintendo 3DS, “This year also marks the release of the Nintendo 3DS, the 3D version of the DS. Whilst it will sell well enough to be marked as a success, they will signally fail to persuade most users to upgrade.” And also said I didn’t think it would be a good year for handhelds. Well I should have had the courage of my convictions, the 3DS was very disappointing for Nintendo. 3d in general has failed to really sell itself to gamers.

Blizzard failed to announce Titan, and also didn’t announce an emphasis on crafting features in the next expansion, preferring to focus on Pandas and pet battles.

Sure enough, GW2, TSW, and WoD failed to launch this year. However, D3, ME3 both also did not get released in 2011. And I’m not sure Microsoft has been able to do much to clear up the Xbox live chats.

MMOs I have played most this year have been Rift with bursts of WoW and LOTRO. I did (and still do) like Rift a lot, but for me the pace of new content and sameish events was a bit overwhelming. I wound up feeling that my lifestyle just didn’t support keeping up with Rift, not because it was grindy but because new stuff kept turning up so often. I think Trion did a super job with the game and will look forwards to seeing future games from them.

And as it turns out, the game I bought and played on Steam most last year was actually Duels of the Planeswalkers, the MTG computer game. I still think this is a pretty excellent game so there ;)

Predictions for 2012

I’ll keep things tight this year. The recession/ economic climate is affecting players and their expectations more now, and although you might think this would benefit F2P games, I wonder if people are preferring to both save their money and stick to more manageable games (ie. standalone indie/ older/ games) with known good reviews. Has the F2P sheen worn off? Are there so many F2P competitors now that it’s easy for players to hop from one game to the next before they get in deep enough to be wanting to spend much money? I suspect this may be the case. Zynga’s share price implies that others wonder the same thing.

Is it that the MMO fad is over? No, SWTOR’s release proves that there are plenty of people still willing and able to plonk down their cash for a solid AAA Diku style MMO. I think this game will have better legs than the naysayers are predicting – yes some of us will have level 50 characters by the end of the first free month, but if you enjoy the basic gameplay, there’s replayability in the alts, and the game itself is just good fun which is worth a lot. I know I’m recommending it to friends who I wouldn’t normally point towards an MMO.

Better legs in this case may mean stays strong for 6 months rather than 3, it’ll be down to Bioware in the end to persuade people to stick with it. I personally would like to see better social features, but they will have to balance this up with adding more content in other areas too.

There has been a fair amount of upheaval involved this year with sub games switching to a F2P model. While a sub game can survive on retaining players, a F2P game needs to either keep raking the newbies in or focus hard on retaining the actual spenders. So expect the big name AAA F2P games to push out paid for expansions/ patches this year even if the value for money isn’t great. LOTRO will continue to expand Isengard but Turbine will find a way to release something that the max level player base will want to buy (probably extra content in some way).

Diablo 3 will release this year, and although it’ll be a solid game, it won’t be the massive excitement that fans had been hoping. I’ve seen hints of this in beta reviews – people liked it, but there was something lacking. There will however be much focus on the real money auction house, which may overwhelm the rest of the gameplay in commentary (like the game is just a basic mechanic to support the AH). Torchlight 2 will also release this year, and will actually be the better game in many ways (world design, pace) although I would put my money on Blizzard when it comes down to solid game mechanics and class design. I will play and enjoy both of them.

Mass Effect 3 will release this year, will be highly successful. It’s hard to say whether Bioware are over-expanding when they have different teams to do all of these things, however being able to release a hugely successful standalone game at the same time as running a successful MMO will be quite an accomplishment. They will also announce DA3.

Pandaria (WoW expansion) will not release before the Summer. This will be at around the 6 month mark for SWTOR and a lot of players will go back to WoW to check out the new stuff. Blizzard has a real chance to keep them if they play to their strengths. But now the poor WoW voice acting will be more in the spotlight (it’s not that players need voice acting but if it’s there, the bar has now gone up.)

The Secret World will release, to mixed reviews. I still feel that I don’t know much about this game, except that they’ve been relying on ARGs to push out word of mouth. If they stick to that type of model, it could gain a small but very dedicated hardcore following and keep them. I wish them luck.

GW2 will release towards the end of 2012. I really cannot decide how I feel this one will do – but it will depend a lot on how well the dynamic quests and PvP work with the player base, and whether they make the WAR mistake of balancing it with the assumption of constantly full servers at all levels. I’d like to see GW2 succeed.

CCP had an anno horribilis in 2011 and are now claming to have cut back development on everything except Dust and space stuff in EVE. I predict slowly falling numbers for EVE – devs have been leaving, and I suspect internal confidence at CCP is falling. They hopefully will be able to keep most of the core fanbase happy but I think the events of this year will have affected player confidence too.

Other MMOs which have been hyped for 2012 include Tera and ArcheAge (both korean MMOs, I think), and Battle for Dominus (or Dominus as it is now known) which is a more PvP/DaoC type of western MMO. I wish them all luck but I don’t see any breakout successes there. I think Dominus could do well in its niche if it can attract a solid core playerbase.

Aion is going F2P in early 2012, as is Startrek Online (I recommend STO for people who want a more involved space combat than either SWTOR or EVE) there aren’t many other games left to do so other than WAR and WoW.

The games I am currently most looking forwards to in 2012 are (aside from D3/ Torchlight 2): Journey (PS3), and Dragon’s Dogma (PS3) — based on having seen/demoed them both at conventions last year.

There have been several large browser based MMOs launched in 2011. It will be interesting to see whether this trend will continue and how devs adapt the gameplay to the general strengths of browsers. In my opinion, browser games are fantastic for strategy, but I still am not really sold on them for straight out action. Still, that’s my pick for MMO trend in 2012, more browser games.

I will also be keeping an eye out for more news of Three Rings work on a new Doctor Who MMO (they made Puzzle Pirates and Spiral Knights, and were recently bought by SEGA.)

The LoL gameplay model has been fantastically successful in 2012 (and previously), which makes me wonder if some dev (maybe Valve or even Blizzard) will announce an MMO with combat based on that mechanic. A left field prediction might even be that Popcap would be encouraged to enter the MMO field with their polished casual gameplay.

2012 will end with no major new AAA MMO being announced as in development (other than possibly the one stated above), and will be seen as the end of an era. But the success of Skyrim in 2011 may mean more companies are considering large sandbox style open world single player games … will that take us back to the start of a new RPG cycle?