[Cataclysm] Praise where praise is due, and the high cost of tradeskilling

So I was home a bit earlier last night which meant less of a wait in the queues (or rather, that I could start queuing and then sort out supper).

I’ve enjoyed my time in the undersea realms very much. I’d have been thrilled with a whole underwater expansion! Although the questing is fairly directed, there is also plenty to explore.

One interesting thing I found is that although in the new lower level zones, all the travel time has been cut and loads of new flight points added, in Vash’jir they’ve gone back to an older style of doing things. Flight points (sea horse points?) are more hidden, you’ll need to explore a bit to find the things you are looking for, and of course it’s more 3D so don’t forget the up and down dimension (z axis, for those keeping score). Quest NPCs, mobs, and items might need a bit more searching out as well.

(Incidentally if you love 3D – or pseudo 3D – combat and would like more of it, check out Star Trek Online. They have a very cool implementation of space combat.)

Some people will hate this and find it frustrating. I thought it was ace. Until I came to a point in the quest line where one of the quests was broken.

It was frustrating because I knew I was fairly close to the ends of the zone so I didn’t want to just give up and go on to a higher level area. I decided to sleep on it, so I left Spinks logged in near the offending quest and went to bed.

When I logged in the next morning, there was a note on the screen that they had restarted our servers at about 5amish (“Oo, maybe a hotfix”, I thought hopefully). And sure enough, my quest was fixed.

In my experience, it’s been very rare for an MMO team to be that on the ball with hotfixes unless there is some kind of critical potentially game breaking issue. And still, it’s the basic expectation I had with WoW, and I was right.

Tradeskills and Materials

I was selling stacks of Obsidium for over 600g each last night. I think leaving Blacksmithing for a few weeks while people are still crazy enough to pay these amounts was quite a good plan.

So if you are levelling a tradeskill at the moment, that’s your opportunity cost.

Screenshot of the Day


[Cataclysm] Drops vs Quest Rewards

It’s always interesting at the start of an expansion to watch the queue sizes on popular servers like Argent Dawn (well over an hour at peak time last night)  – reminds me of how many people actually play this thing, when they’re all encouraged to log in at the same time. (And how much scope there is for improving the server architecture too ….)

So I haven’t had a lot of time in game. One thing I have noticed though is that random green drops in Vash’jir look to be better quality than similar green quest rewards. (For example, I picked up a level 79 dagger with +963 spellpower on it – that’s a similar item level (283) to the caster drops from heroic 25 man Lich King. Level 79.)

If this is intended and not just an item glitch, it’s quite a turn up for the books. In other expansions, green drops were mostly disenchanting fodder since there were bound to be better quest rewards just around the corner. Quests gave better rewards and it was partly an incentive to do them.

But it always felt strange to just sell item drops as if they were trash. I think I like the idea that it should be exciting when any type of item drops, even if it’s just for an alt or for resale. Disenchanting shouldn’t really be the automatic response.

Cataclysm Screenshot


A quest NPC is perhaps a little TOO grateful …