Thought of the Day: How we define challenge

I’ve read a few bloggers recently commenting about how challenges change in MMOs. Tobold joked that hunters were changing to FPS gameplay, as a way of talking about how WoW is tending towards twitch based challenge and away from knowledge/ puzzle solving — granted it wasn’t ever very puzzle based but it’s clear that designers now assume everyone will look the strategies up and are trying to find other ways to challenge players.

Gevlon has been thinking about why hardcore players complain about nerfs. Looking at the marathon example, the hardcore don’t ever have to be in contact with the casuals so why would it matter what they do? Again, it’s to do with the perception of the challenge and people being concerned that their previous achievements will be less ‘valuable,’ especially in a game where people often define their self-worth by what challenges they have beaten. (Sure, there are other reasons to complain about nerfs, I remember being sad when Ulduar was first nerfed because I was enjoying the original difficulty.)

This all reminded me of a wise comment I read recently on a bboard. From an rpg.net post by David J Prokopetz:

The ready availability of strategy guides and online FAQs seems to have lead many hardcore gamers to conclude that the only “real” challenges are those that test your reflexes, and those that test your patience.

Exploration-based challenges are deemed worthless because you can just look up where to go next; likewise reasoning-based challenges, because you can look up the solution; resource-based challenges are out because you can look up the optimal distributions; strategy and tactics disdained because you can look up an algorithm and apply it by rote; and so forth.

Ultimately, any challenge that doesn’t boil down to pure twitch or interminable grind will be dismissed out of hand.

So maybe it all does come down to spoilers in the end. But it speaks to something in player mentality where someone who levels naked (in game) or beats Ulduar in blue gear will be widely respected, whereas a group who go into a raid instance ‘blind’ so that they can figure out the strategy themselves will be mocked for not looking it up like everyone else. The player base values some challenges more than others.

It doesn’t look good for the non-achievers or people who prefer puzzle based play to twitch. But at least we still have single player games. And of course social players face the biggest challenges of all: running a successful guild or raid group.

And because it’s still being great, here’s the obligatory Torchlight screenie. My vanquisher at level 12 with a new gun. Why is it that I hate the thigh boots and miniskirt look in Aion but really like it here, I wonder?

Vanquisher with gun