And now for something completely different.
There’s been a lot of talk recently (and not so recently) about whether games are or can be Art. And although I’m sure that some would definitely fit the bill, I have a sneaking suspicion that the best games might not be inspired by the best Art …
And here’s a guest post I wrote on Syp’s Marvellous Biobreak Blog, about why B movies make the best game storylines.
Oh yes. Many, many times this. Most of your decision making processes in games are driven by the 13 year old boy inside all of us, regardless of gender, who is the same audience your B-Movie is appealing to.
High Art isn’t going to appeal to the 13 year old boy because High Art inevitably tries to make a point, which is often to the detriment of the game aspects of the game.
By that token, something that always struck be about MUSHing is that when it was at it’s best, it resembled, in a good way, a really, really terrible soap opera rather than a fantasy novel or a horror movie or what have you. Because it always gave off this weird, haphazard amateur vibe that none the less was a lot of fun.